The idea of the game was to be a simple Idle type game, but as alot of people seem to have ideas for it, I'm updating the game to accommodate these ideas, hence why things may seem to be changing alot
extreme lag when the screen is full of coins (which only takes a few seconds). It gets so bad that I have to wait for a black hole just so my macbook will unfreeze. . .
"I know this is something that a lot of people want, but it's not the easiest change. I'm looking at it whenever I do updates, but unfortunately the way the game is structured, it would be a lot of work to do, so I'm not sure if it will happen."
Every successful idle game out there has implemented this feature. If you don't know how to do it, or the task is too daunting, I would suggest mentoring under a more experienced developer or researching helpful tutorials.
it's unnecessary to have to click so many times to upgrade tax rate and investments. please add a x2 or x3 multiplier to benefit/cost so there isn't so much clicking.
The research system needs a lot of work. I assumed (as do most people I'm sure) that I would get upgrades for the lower-tier buildings that make them worth upgrading or synergize with stronger buildings. Nope. Just have 100 students wasting away doing nothing and I can't sell them. If you have obselete buildings that serve no purpose once you skip to the next one, why even keep thm in the game?
There must be some kind of bug with the evolution system, I've set my stats to the evolution I want and met rebirth/age requirements for three rebirths and it continuously evolves into the stupid fire thing over and over
The idea of the game was to be a simple Idle type game, but as alot of people seem to have ideas for it, I'm updating the game to accommodate these ideas, hence why things may seem to be changing alot