{Suggestion} Change the repair speed buff into an ability that revives one ship (or all ships). The repair speed buff is a leftover mechanic from the old repair speed and isn't that useful with the way repair speed works now.
I am looking for ways to lighten the physics engine. I also suspect a script somewhere to take much ressources at some times.
I hope to lighten the game so that we can reach the 30 larvae.
Thank you for your feedback !
cool :) still figuring out the best combination of guns. Maybe guns can have small passive bonuses that make sense for the ship they are equipped on. For example give the scatter gun +10% repair/hull HP if equipped in a vanguard position and +1 pellet if equipped in a rear guard. Give gaus gun extra speed if used by a rear guard, or if equipped on a vanguard give it one extra penetration. Just some ideas.
Mobile version: banker - 50 jewels inn - 35 jewels potions - 5 jewels. Web version: banker and inn - 5 jewels potions - 1 jewel. Why are you punishing the mobile players?
I'm starting to see that elstone skills are just "bandages" for problems in the game. Please don't make another elstone skill to improve luck-based leveling there are too many already. IMO elstone skills should be fun and provide more game dynamic and dpeth, not add tiny percentages that modify what's already there. I lke the mikuru beam skills and evasion because they add something new but I think all of the skills should be like that .
{bug} all of my special buildings (ziggurat, He, high light, etc.) all say "in progress. . ." when I logged in, but I am 100% sure that I built them already.
Hi there, can you let me know what error you're getting so I can take a look?