I loved the AI so much, I typed in "I love you" and was surprised to see it actually yielded a response. To the creator- I love your games, and I feel so connected and able to relate to the AI, who comes across as being incredibly human and beautiful, one of my favorite characters of all time in any game!
Older games of esthetix had zany storylines, and this one continues it. However I'm amazed by the emotional depth in this one and how um... You know, I won't spoil it. But this is a very poignantly written one.
For the love that is all holy, esthetix... Your works are my favorite, but please trade the art back for the shining comedy and odd yet clever solution-type making instead of having these combination and number-type puzzles.
*Screaming internally* YAY ANOTHER GAME! I thought that the comic series from your official site, plus the last game were so great. I'm so happy that you made yet another one! I CAN'T WAIT TO PLAY IT! Your stuff always gets 5 stars from me!
In the interactive comics, Zombies who own houses are rich, yet here, zombies who own houses here are poor (because they don't have a grave). It kind of sounds contradictory, unless I guess owning a grave IS owning a home, and having a house is like the equivalent of owning a car for brain- I mean, humans (having a really nice car while also owning your own house is considered a luxury or sign of being well off. If your only property is your car, you'd be HOMELESS).
I couldn't have explained it better myself, very well put. That's exactly what I meant. A grave is the most important thing for a zombie... and the most expensive, too!
Look very carefully; click on the magnifying glass to see all the interactive items of the area. Ask Ghvnn to help you. I'm sure you'll find the solution, eventually :)
Ozzy: My wife Peggy's been kidnapped......
Mr Morton: BUT I HAVE A WINDOW THAT NEEDS TO BE CLEANED!
Mrs Glick: BUT I HAVE A HOLE IN MY ROOF
Glad to see everyone has their priorities in order in this forest
I miss games like the one with the crazy town, or the game where a guy went back in time to the 90's, with all of the zany characters and interactions and jokes, and the art style while simpler was so pleasing. I feel like its what made esthetix' games so fulfilling and what gave them their distinction from other point and clicks, where I could even replay the same game, but for some reason its gone away from finding an archaeologist in the toilet and seeing Captain Crunch boxes at every other store to becoming a somewhat generic code and numbers escape-style game that just (happens) to have an excuse plot. In this case, wanting to find treasure.
Still a better love story than 50 shades.
... Well, more or less. Its just a story about a guy who feels entitled to hurting the woman he supposedly loves with us rationalizing that he's not responsible for it due to environmental circumstances.
I really, really want to play and like this game a lot. However it's too slow on my computer and during the intro the text kept getting skipped over/ cut prematurely.
Glad you liked it!