Just beat level 50, still have 3 empty pages in Bestiary - what, where ELSE am I supposed to search those monsters? Neat game, but some memory leaks are likely present (everything goes slomo after fighting straight through 2 40-ish levels). Also, you should probably give players more plot reward after grinding through another 25 levels :3
"song from mp3"? Okay, I had to try it - and yes, songs with fast and heavy rhythm and bass line (tried out some trance remixes) can make this game quite a challenge!
I somehow got stuck in a room with king hamster. It keeps telling me "Not Set Data 00:00:00", "Achievements 400/400", and my Elephant is supposedly repeatedly dying somewhere offscreen.
Great graphics, great music, nice gameplay, mediocre balance, strange plot, very poor programming. Battles turn into a slideshow after 5 or 6 rounds, and, to top things, game just crashed (while I was winning, to make things worse). 3/5 for unused (or should I say ruined) potential.
"Pay table" button on a slot machine is buggy (only the text is click-sensitive, not the entire square). The table itself also mixes up sculls and mugs payouts :3
>That is a great looking bell! I'd like to carry it around a whole bunch.
Even better easter egg than the hatter's hat :3 Thanks, those little touches are essential for quests, much appreciated!
Got 143 stars... So, how the heck did people get 160 stars? Considering there are levels that require, ahem, ZERO shots to get four stars? Also, "It's-a good to be baka", right, Toshi? :3
Wow. The game was a lot better than I would expect from "shooter+datesim" mix. Had to defeat Iblis a couple of times already to see through available endings, but missed Ginny's - all the more reason to start newgame+ :3 Also, where could you keep track on endings voting? I chose Deadeye (though Johnny's was much deeper), and now I'm really curious~
Oh my, there it goes again - dat "small party / many characters" dilemma. And I'm only starting - so I can see the number grow in the future... Oh well, that game is very promising nevertheless. Thanx, Pseudolonewolf :3
Game mechanics, Part 3:
Touko = red girl
Usual action: boosts you for 11 power, sets angle to 20;
Special action: boosts you for 25 power, sets angle to 30;
Special condition: previous girl you hit must be Touko as well.
Youko CFF bonus: Allows you to boost yourself.
Sakuraba = brown guy
Usual action: changes your flying angle. The closer it is to 0 degrees, the higher it will be after, and vice versa.
Special action: none
Tomoki = light blue guy
Usual action: slows you down
Special action: none
Game mechanics, Part 2:
Misato = Green girl
Usual action: stops you. Quite a nice way to stop, actually :3
Special action: boosts you for 35 power, sets angle to 45;
Special condition: get hit by any of the girls. Specials also count. Hitting the ground cancels the special, hitting the guys doesn't.
Youko CFF bonus: Doubles the effect of girls' attack
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Miki = yellow girl
Usual action: boosts you for 11 power, sets angle to 70;
Special action: boosts you for 24 power, sets angle to 45;
Special condition: Kiri must stand next to her
Youko CFF bonus: you actually GAIN speed when you hit the ground
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Kiri = dark blue girl
Usual action: boosts you for 10 power, sets angle to 45;
Special action: boosts you for 25 power, sets angle to 60;
Special condition: Miki must stand next to her
Youko CFF bonus: sends you 1000 m forward