pretty good - the controls are a little annoying though...I seems like when moving diagonally, you move too fast, and I always end up hitting water and dying. Also, it is annoying that if you are sword swinging and you just happen to try to move closer, you end up dashing. Seems like the dash move should be bound to a different key that is easier to keep separate from standard movement.
Bug with chaining - if there are three heal or armor tiles and you have a tactical insertion in effect, you will end the chain on the third heal/armor and won't be able to continue your chain to the next color (thereby wasting your insertion)
would be nice if all achievements were available to get at start. Its annoying to have already "beaten" an achievement, but having to do it again later just because its one of the current three.
Would be nice if name generator actually provided names that haven't been taken already. Its basically worthless because every autogen name has been used.
Kind of annoying that you don't get any coins if you kill off others, but your team loses. And if you are terrible but your team somehow still manages to win, you get full coins. Should change the dynamics to something more fair - maybe award coins based on damage dealt or something.
3/5, decent gameplay, but its really hard with the controls the way they are right now - I can't mash 5 keys at the same time and aim with the mouse. Just make the weapons and beam autofire, that would save a lot of hassle and give us a chance to actually move around
holy crap - I was doing fine until I met the thunder snakes - they one-hit kill me with their lightning spell - WAY to overpowered considering you can't even dodge it.
I agree with the comments about the screen being so small - can you make it bigger? Also, its kind of annoying that the enemies lose their health bars when they fall down - I think they are dead and then they pop back up. Otherwise, a pretty enjoyable game - keep up the good work.
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