This game takes a very long time to get going. Once a shape expires (Normally by going off screen), you get a point for that shape. Once you get a lot, you can upgrade that shape's on-screen limit up to ten (Though squares get ten times as much), or unlock new shapes. To guarantee the game will spawn the maximum number of a given shape, you have to enter that shape's "mode," which, excluding special events, only spawn one or two alternate shapes (ie, Diamonds spawn Stars). You can upgrade the max level of a shape by purchasing the "Hollow shape" in the bottom right. You need to purchase level 20 for all shapes before you can get the "Gemstone" upgrade to unlock level 30 upgrades. Likely goes on like this for a while.
In the attempt to see if there was a quick way to swap between Diamonds and Circles, I hit the right arrow key... Apparently I can scroll to the right and see a very long bar?
The top voted tip suggests "Do not break the drill." I don't understand, you can't get new durability as far as I'm aware, so why not just go as deep as you can? Additionally, Scientific notation is bugged and won't show the E value until you hit E6, despite showing E5 values, which can lead to confusion when somebody reads that they only need 1.523 SINGLE units, not thousands, to upgrade things.
So, is the game over once I land on earth the second time? The screen dropped down and everything was blue (except the volume bar). Or, was this a bug and my game is supposed to go further still?
I can't figure out how to turn the submarine. I figured once I got to the right Y coordinates it would turn on X, but nope. Now I'm at the top of the grid and stuck.
Ugh, the spacial prestige is awesome, more space is always great, but the fact that you can place or delete items that aren't on screen is a right bother. I often times use the purchase column to, well, select a purchase, and when I need to unselect stuff, I do so there too, but I'm also placing and selling things when I do so.
Y'all need to calm down and understand that developers do in fact need money just like the rest of us.
My problem: the game's striking on WebGL errors when I try to refresh the page now. Can no longer play the game.
Found a bug: Brick says usefulness is still 0 even in Payload, but it's really useful thanks to weight being useful in it. It even stabilized my rodeo xD
Every time I load the game up, my online save and local save are "Mismatched": Same day, same amount of money. It's just my local save happens to be a few seconds later...
Sometimes after a few races, my item stats suddenly change... And so when I purchase an upgrade, it lowers my stats! Also, the level 2 shoes in the Second Hand are +8, but the level 1 in Online Shop is +7.
Oh man, I hate those stupid instadeath lasers. Can't even kill them with a megablaster--in fact, trying to results in you dying because they still shoot when everything else is paused for the rage move.
Zone 11, part 2, rotating the ladder while climbing to the top will get you stuck inside a wall, since the robot actually doesn't stop climbing to the top--he ignores new collisions during climbing, I guess. The gears turn off while standing on the pillar, but not while climbing it.
Ahhh Domokun kept scaring me. I knew he would show up again and again but he still kept scaring me. Guess that's the atmosphere of the game though! ...Kind of curious, what triggers him? Is it having the Hole in the stone? Or staring at the scientific door? He first showed up for me at that door.
I don't think I've unlocked every item yet, so I can't know for sure: Is there a salvage arm type boost, that gives you money for colliding with things?
Ugh, did some more testing, it seems that the Sonic Drive bug is caused by upgrading things. The game fudges up the new calculation until you reload the page. Even going to the main menu to load game doesn't fix it.
Update: The Sonic Drive bug fixed itself upon reloading the game. I guess the game must have lost track of fuel somewhere along the line. Now I have eight uses out of them, which means the fuel tank does indeed work--though it seems to truance or round to the nearest interval.
Hey, I think the sonic Drive is bugged. It says it has 7 fuel, and I'm using it alongside a Fuel canister at 1.19 multiplier, so if it were effected it would have 8.33 uses, but one ends up with five uses and the second one ends up with four?
This was supposed to be patched..... gonna look into it.