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Tokoshoran's Comments

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Clicker Heroes

Play Clicker Heroes

Apr. 13, 2015

Rating: 4

There should be an ancient to upgrade the amount of Clicks Per Second given by Clickstorm. Since Energize can only double it, and it only has 10 per second, without using some sort of autoclicker, I can only reach a maximum of 30 clicks per second (Ten personal, 20 Energized Clickstorm).

Holyday City

Play Holyday City

Apr. 09, 2015

Rating: -2

@HolydaySutdios: The Iron Mine is going to replace the warehouses, I assume? Why? Materials already seem to count for all forms of metal you could want, in my opinion. The problem I've had with the warehouse, like I said, is that the upgrades to it, both through City Upgrades and through Managers, are just too expensive. I feel like the Iron Mine would be a pointless and redundant addition.

Holyday City

Play Holyday City

Apr. 09, 2015

Rating: 2

@HolydayStudios Why do I want to undo the unlimited warehouse? Put simply, during earlier ascensions, while saving up a bunch of Fee for more managers, a player might need to render it unlimited in order to afford more warehouses, but eventually, they can purchase the upgrades to the stock limit, at which point they may desire to encounter the limits again (Especially since it automatically sends stuff to the port for you when you have a limit). Even if you have to send all stocks to the port to resume the limit, it would be helpful for those who feel guilty about taking advantage of the combine.

Holyday City

Play Holyday City

Apr. 09, 2015

Rating: 0

Okay, having reset my level 2 town to purchase a couple of new managers, I have some more informed feedback to give: Yes, the initial stock limit is a serious limiter, and it slows down the game quite a bit, but once you get the first stock multiplying manager, that problem suddenly goes away, just like that. If you had added in some earlier managers to raise stock cap by lower amounts, that could solve the problem quite well--Something along the lines of the same price as the cheapest manager you can hire, with only a slight multiplier, like x3 or something. Removing the limit entirely kind of kills the experience, as suddenly everything just gets tossed into immediately being available. If players are still feeling like the game is too slow, maybe add something active, but also minor. Maybe something that you can click for a 25% speed boost for five seconds. Gives them the feeling they're actually doing something, even when the gains remain slow.

Developer response from HolydayStudios

Hello there ! We aim to replace Warehouse with something better that would fit the philosophy of Holyday City ! Trust us that we wont let you down :)

Holyday City

Play Holyday City

Apr. 08, 2015

Rating: 4

Didn't click the question mark in the port until AFTER I clicked the combine button. Unfortunately, clicking it again does not seem to remove the Umlimited Stock status.

Developer response from HolydayStudios

Why to remove the unlimited ? :P

Woodclicker

Play Woodclicker

Apr. 06, 2015

Rating: 1

Suggestion: The snail varient rate is great, but the sawmills end up clumped together, themselves. They should alternate between being built on the left side and the right side.

Developer response from Exception_e

Good idea and a fast change, should be able to quick fix this, thanks!

Woodclicker

Play Woodclicker

Apr. 06, 2015

Rating: 1

Once you unlock the chainsaw, does clicking still generate more coins, or it it pointless?

Developer response from Exception_e

No, although it's something I'm thinking about.

IdleFruit

Play IdleFruit

Apr. 06, 2015

Rating: 0

For the IdleFruit click gain prices, I'm thinking a linear or multiplicative 200 starting price. Linear being 200, 400, 600, etc, and multiplicative being 200, 400, 800, 1600, etc. It would leave the player a reason to still use the idle Fruits Per Second, but also take advantage of the Fruit Per Click. This is just what I, personally, think would work best, though. Might be a good idea to get other's opinions on it.

Developer response from Gandalf___

Ill try and add that in, but im working on a bit of a bigger project right now

Idle-Tower

Play Idle-Tower

Apr. 05, 2015

Rating: 5

@k1darek I think you'd be getting more gold anyways if enemies spawned more often. In addition to the level changer, a spawn timer would be very beneficial. Be able to say spawn after this many seconds, or spawn this many per second.

Idle-Tower

Play Idle-Tower

Apr. 04, 2015

Rating: 3

Turning particles off doesn't effect the death particles.

Bacon generator

Play Bacon generator

Apr. 04, 2015

Rating: 0

Clicking on the bacon rapidly seems to induce some heavy delay in responsiveness. I'm a rapid-clicker, getting my currency really quick in these games, but it seems that this particular one doesn't like that. Don't think I'll be able to play this unless that gets fixed, unfortunately.

Idle Food Truck

Play Idle Food Truck

Apr. 04, 2015

Rating: 1

How do you even save your progress on this? I had been playing for a while, closed it, and then I had to reset when I loaded it back up.

Amentis, Kingdom of BloBs

Play Amentis, Kingdom of BloBs

Apr. 04, 2015

Rating: -1

Is it even possible to equip anything?

IdleFruit

Play IdleFruit

Apr. 03, 2015

Rating: 0

Okay, bit of criticism: The Per Click should be a LOT cheaper than it is right now. As it stands, the player is encouraged to idle play, rather than active play, since you'll have a LOT of Fruits Per Second by the time you can afford even 1 upgrade for the FPC.

Developer response from Gandalf___

Ok, what price/increment do you recommend?

IdleFruit

Play IdleFruit

Apr. 03, 2015

Rating: 0

It says at the top you were forced to release this? What happened there? Regardless, you said it was made so you could learn stuff, and advancing it will certainly help you learn more, so I guess there's some good to it.

Developer response from Gandalf___

Haha, I was talking about it in a chat room, and someone told me to release it. I didn't want to fight ;-;

Game Dev Incremental

Play Game Dev Incremental

Apr. 03, 2015

Rating: 2

It seems t here's nothing you can do at the start... THere's no active gameplay, it's sit and watch.

Holyday City

Play Holyday City

Apr. 02, 2015

Rating: 1

What's that sun thing do, other than spurt out yellow pixels?

Developer response from HolydayStudios

spurts yellow pixels for the moment :) Do you like the visual ? :D In the next major update it will host a very useful menu ! Stay tuned!

Idle Slime Miner

Play Idle Slime Miner

Apr. 02, 2015

Rating: 0

Please send help... my guy is drowning in coins. I think I have enough gold to gild the entire world now.

April Fools 2015 Learn to Fly 3

Play April Fools 2015 Learn to Fly 3

Apr. 01, 2015

Rating: 0

Bug with the loading screen: By clicking and holding the mouse button, you can direct the penguin off screen. Should have a boundary that the penguin is not allowed to pass.

Developer response from cooldaniel

Thanks for the bug report. We going to fix this next update!

Idle Mine EX 2

Play Idle Mine EX 2

Mar. 30, 2015

Rating: 2

After obtaining my first prestige, it seems my miners are unable to harvest anything when I'm offline UNLESS they're overpowered for the currently active material. This is really annoying, since I don't want to risk caveins when I'm not even here to slow my guys down.

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