Zeebarf and the Reincarnation series get good ratings for this kind of gameplay because where you click follows a logical progression, or includes some kind of hint when you're doing things out of order. This is just hunt-the-pixel, right from the first step of cutting a computer's power cord with a pair of scissors and don't yet know why you would want to.
Races with nonstandard parts (an ascended's wings, a lizardman's long nose, etc) are forbidden to remove the somewhat nifty gear they started with to avoid graphics issues.
Look, you don't like it, I get that. It's not exactly my cup of tea either, but I'm at least willing to acknowledge that there are styles of games that I can not like without them being bad. There is no mute button because the music is pretty much the point of the game, and he did not add that Good Music tag himself, it was voted in by players. If holding a button down is causing your finger that much anguish, you need to consult a physician, not whine about a years-old game like it was still in early beta.
You updated the game and thus destroyed our save files so you could throw a stupid ad on the main screen?? Screw this, I'm not starting over from scratch again.
Read the on-screen tutorial you don't have for a pitifully simple, two stage long game? Anybody who wants to play this, you just click the green blocks to make them disappear.
You're still at this? Seriously? How many games are you going to steal before you figure out that you aren't allowed to upload anything you didn't make?
I die on stage 8, become invisible and have to start over if I want to try again? No. I refuse to spend that much time replaying to reach the same screen and probably have it bug out again.
No, I'm sorry but he's right. There is virtually no time to prepare, and the traps generally don't think you're placing them properly and just go back where they were. Between those two problems, you've got a major frustration-fest instead of a remotely enjoyable game. The scratchy and too-short soundtrack is worse than none at all.
But your greatest crime is that you scripted something to make a remote site install files on my computer.
Hi man, thanks for your feedback. Actually, there is a distance limit that you can place traps for the hero. If this minimum distance is not observed the objects return to their places of origin and the hero wins, after all, he is the hero. You're the villain. We love the soundtrack. And sorry but We do not put anything to download on your computer, perhaps something from the engine itself, but you were the first to report this. Thanks. This game was made in 48h, just a jam, it's not a complete game.
Thanks for the feedback. Is it possible that your browser do not have support for WebGL? Since this is still a bit experimental, I added a notice in the game description and a link that you can use to make sure WebGL can be ran in your browser. Check it out: http://get.webgl.org/
Yes, Nicolea. If you don't want to take my word for it, turn a boost tower into range boost and compare a normal tower diagonal to it to a normal tower elsewhere.
Yes, Koala, that's how damage works. 3d10 means 3 dice with 10 sides, or a total damage range of 3-30. Also, the more dice involved, the more likely you are to hit in the middle of that range; 22 damage can come from a variety of different numbers, while 3 or 30 only occur if all the dice are 1 or 10.
Since you clearly didn't read the terms of service, I'll tell you: you aren't allowed to upload a game you didn't make. No, it doesn't matter if it let you download a copy to 'your' website.
I've found the bug and I'm fixing it now. Sorry for the inconvenience!