Lots of potential here.
Could use a lower range in costs for the towers since you only get one pixel per kill, even for the bosses.
And upgrading towers doesn't do anything. Might want to fix that in an update.
Controls work pretty well, though I had one wave where I couldn't move up for some reason.
I'll give it 4/5 on what you have, 5 pending a few fixes.
first off, it'd be nice if we had armor like the enemies do. Second, the controls need work. There's just too much clicking and motion. If the tank was stationary, it would be ok.
Aiming sucks too. It's work better if the shots went towards where the cursor was when you started the shot. This comes out to almost random firing in the general direction of the target.
Must be me, but I don't get it.
I can't see any patterns because the balls move too fast for me to watch what they're doing. Or what each one opens, or what the following balls do....
Nice execution, clever idea, but I just can't follow it.
The fact that your opponents increase in power every wave, when the player has to wait at least three waves to even add a basic tower...
You just get farther and farther behind and skill at placing towers doesn't help.
I haven't seen any bugs, but I also see it as impossible without airlifting everything constantly.... Which is a serious pain in the butt.
Decent animation, nice sound effects... but the game balance needs work.
If this is supposed to be a TD, it should be possible to set up defenses and leave most of them in place.
And upgrading would be a plus.
I have to re-evaluate my last rating.
I've only been able to get past the first level on this version once. The 'boss' fights are 10 times more powerful than anything else on the level, including your party.
Pretty sure I've played this game here on Kong before. Dude, stop stealing games.
Think I'll keep an eye out for your name and flag everything you post as stolen.
Sice it's obvious you can't create a game of your own.