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toltas' Comments

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Color Pic-a-Pix Light Vol 1

Play Color Pic-a-Pix Light Vol 1

Jan. 31, 2012

Rating: 0

Love your games, this one is no exception. My only comment on this one was that it should auto-check (make white background) the ones you have finished on each row without requiring all the boxes in a row to be filled. Manually doing it all the time gets kinda annoying. Keep up the great games.

Bullet Time Ninja

Play Bullet Time Ninja

Jan. 28, 2012

Rating: 0

Great concept, great game. Really like the "being in danger = infinite bullet time/dash". Yea the default controls could be better (or bindable) but otherwise, wow, super fun game and decent level design. 4/5 imo.

Accelerator

Play Accelerator

Jan. 28, 2012

Rating: 0

Amazing game, I do think the default sensitivity is way too low and can make the game a lot harder than it is if you don't change it. Really nice restart from the previous 100 to remove the frustration factor. 5/5.

William and Sly 2

Play William and Sly 2

Jan. 15, 2012

Rating: 2

Loved the game almost as much as the first one, 3d backgrounds and characters look amazing. My only negative point is the lack of any enemies, the first one even had a fulfilling final boss fight that's missing from this one. Still a 5/5 game through atmosphere and level design alone, can't wait for #3.

Color Link-a-Pix Light Vol 1

Play Color Link-a-Pix Light Vol 1

Dec. 28, 2011

Rating: 1

I love these kinds of games and you keep cranking out amazing flash versions of them. 5/5, keep up the great work!

Coins

Play Coins

Dec. 10, 2011

Rating: 4

really nice puzzle game, really great concept & execution. 5/5, please make more games!

Developer response from Onefifth

I am. Slowly. Ever so slowly. Thanks for the support :)

The Visitor Returns

Play The Visitor Returns

Dec. 08, 2011

Rating: 1

Great game, but seemed shorter than the first one.

Bullet Audyssey

Play Bullet Audyssey

Dec. 06, 2011

Rating: 3

Holy crap lasers are frustrating as hell

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Dec. 03, 2011

Rating: 2

Repetitive grind of a game that also crashes flash in chrome pretty often...

Trigger Knight

Play Trigger Knight

Dec. 03, 2011

Rating: 0

I games that are almost 100% based on luck really irritate me. It's still pretty fun though, so keep up the good work.

Flaming Zombooka 3 : Carnival

Play Flaming Zombooka 3 : Carnival

Nov. 19, 2011

Rating: -4

this game gets extremely laggy even in the first few levels (tested with chrome)

Lab of the Dead

Play Lab of the Dead

Nov. 13, 2011

Rating: 12

A lot like doodle god, except with zombies. The game starts getting kinda repetitive mid way through when you have basically limitless RP and you have to get some of the harder advanced reactions. Good game otherwise.

Katwalk

Play Katwalk

Nov. 05, 2011

Rating: 4

Great game, terrible hard badge.

Hood Episode 2

Play Hood Episode 2

Oct. 29, 2011

Rating: 1

This episode was extremely easy and short, but a decent game otherwise. Keep up the great work, I'll be looking for episode 3.

Developer response from Hyptosis

Thank you!

GlueFO 2.0

Play GlueFO 2.0

Oct. 29, 2011

Rating: 2

Great game, good mix of challenge and fun. For challenge 6 it's all about starting strong & ignoring health by blowing up one of the big orbs in the first 5 seconds, just pause->quit->restart if you don't have at least 3 small balls spawned in the first 5 seconds. Took me maybe 5 or 6 restarts.

One and One Story

Play One and One Story

Oct. 26, 2011

Rating: 0

Nice game, but a clone of a few others on this site. Also some levels were repetitive as inverting/modifying controls didn't change the game enough to make a large difference in play.

Factory Balls 4

Play Factory Balls 4

Oct. 24, 2011

Rating: 15

Gonna agree with some of the people here - Levels got repetitive, I like this series a lot, but there was nothing new added to the series here.

Sarah's Run (preview)

Play Sarah's Run (preview)

Oct. 24, 2011

Rating: 0

Amazing game 5/5, this is like sonic + mario for flash. Every Unity platformer game will be measured against this one. Great gravity usage and nice level design (some were short, but this is a 'preview'). Maybe add a light/dark world element to spice up later levels, along with tons more energy nulls & beams. Can't wait for more from you guys!

Save Toshi

Play Save Toshi

Sep. 22, 2011

Rating: 3

Really great game, good use of the unity engine too. My only complaint is the hard badge should explain that using hints reduces your stars & that doing a level using few than par balls gives an extra star (which is required to get the badge).

Arkandian Revenant

Play Arkandian Revenant

Sep. 03, 2011

Rating: 0

Item: +100% Hit Go to fight: Hard: 2%, Normal 4%, Light, 55% to hit Somebody needs to go back to school and learn about percentages... I would understand if an item has something like 100 hit rating or whatever, but convert that to an actual percentage so we can decide on what items to use. Really frustrating when you get to the end and you have to grind just to be able to hit enemies.

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