It has been said, but the word demo is a dealbreaker. Browsing the new games I clicked into this one twice and backed out when I realized it was a demo. I am only playing it now because it got badges.
So you give me an indefensible position against comps who can one shot me from (nearly) off the screen, with AI teammates who can neither defend flags nor capture them. If I attack the enemy flag, they score and I have a chance of survival and a counterscore. If I defend, my teammates have an even smaller chance of scoring, and I will still get killed and give up a score to the enemy. I was able to win the first alien CTF (which was only slightly less impossible) by defending the whole match. The geometry of the map made it possible to do this without giving up scores, while my worthless teammates slowly capped me points.
In a tight spot? Did your partner just die? Quickly reload the page and you will be back in the same room with no zombies, with both you and your teammate alive and well.
When selecting difficulty at the start, I'd like to have the description of the currently selected mode available on mouseover. This is a small thing as I can read each one by switching the current selection, but the way it is right now bothers me slightly.
Loved it.
It is possible to enter a 5n'th floor exit (n=1,2,3..) without yet advancing to the 5n'th floor. The floor you are currently on is displayed. Watch where it thinks you are before entering if you seek credit. If it is not a multiple of 5, wait until you advance and then enter.
Fun but long and repetitive. There has been zero challenge as of 3 artifacts on normal mode and there is no way I am going back on a harder difficulty to redo all that. Peace out.
thats how it already is i think. mouse over a difficulty and the description pops up.