Thanks for the feedback! I've added a confirmation to selecting your talents. I've also given a one-time talent reset on this update only, so people who selected their talents without understanding how it worked can re-pick. (You also get a talent reset every time you Ragnarok)
Training is on the same timer as production, maybe I need to reword that as "production" isn't the best word...perhaps just X time has passed at the guild while you were away?
Well, first we need to examine, what are dungeon stats we can safely set. It would be nice if there would be an info with percentage chance to clear the dungeon, as the single run (just for examination!!) can take 15 minutes or so...
15 minutes for exploration, IF you're doing a dungeon that has stats equal to your attentiveness. (Like I said in the news update, I'm still tweaking those values too, so they may go down) -- let's say you have a rogue exploring. Rogues have a 1.7 modifier to attentiveness, which means equal to attentiveness would be stats around the rogue's attack. At that level, a hard monster would have a base attack and defense _equal to the rogue's attack_, which would probably not be survivable in one run. (Difficult or higher would have even higher stats). More than likely you'd want to set the stats to around half for auto-farming, which would be around a 3-4 minute explore.
Hi toomex, You will need to click on plants when they are shining to collect energy. Please let me know if it does not work for firefox.