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Idle Adventurers Guild Master

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May. 16, 2017

Rating: 1

Auto-sending adventurers for exploring is still missing

Developer response from KesacRuyil

It's not here yet, but this is laying the groundwork for it. One reason I changed to this format is you can set the settings to something that you can feel comfortable your adventurer can clear, and then auto-explore using that. I want to get this in and balanced first however.

Idle Adventurers Guild Master

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May. 14, 2017

Rating: 1

derekabutton - there is sometimes event "falling rocks". Check adventurer's log.

Idle Adventurers Guild Master

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May. 07, 2017

Rating: 0

I lost my save few days ago, so I used timechange to get more-less same levels of adventurers as before (range 35-40). The problem is that no progress is saving right now - even after manual save and reloading game loads before save. Is it possible to fix it?

Developer response from KesacRuyil

Have you tried using the advanced load buttons in the options page?

Idle Adventurers Guild Master

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May. 06, 2017

Rating: 0

What about options of giving possibility of automaticaly forgetting dungeons we once failed to clear?

Idle Adventurers Guild Master

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May. 05, 2017

Rating: 0

I don't know why, but when I enhanced equipment at my adventurer, another pair of set was upgraded also.

Developer response from KesacRuyil

That's a bug -- the enhance function for items originally expected items to be in inventory, so it looked for the copy of the item in the inventory. If there happened to be an identical copy (same item name and enhancement level), it would replace the copy with a copy of the enhanced version of it. I've fixed that bug.

Idle Adventurers Guild Master

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May. 05, 2017

Rating: 0

Is it a bug that Researcher still produces 1 RP/S when there are no artifacts left?

Developer response from KesacRuyil

Not a bug, but a limitation in how it displays conversion resources -- it's not actually producing 1.0/sec, but it's actually producing the passive value.

Idle Adventurers Guild Master

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May. 05, 2017

Rating: 1

Bug found - changing class actually doesn't abort skills that are already in training

Developer response from KesacRuyil

Oops, yeah, fixing that now

Idle Adventurers Guild Master

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May. 05, 2017

Rating: 0

Eddogs53, the clue is that adventurers are also gaining experience during fights in dungeons. In fact, clearing dungeons is faster way of training than training :)

Idle Adventurers Guild Master

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Apr. 25, 2017

Rating: 0

It seems that artifacts are being consumed by Researcher only when online, while effect of this is also when offline, what causes great incomes os research points at no cost.

Developer response from KesacRuyil

Hm, you sure? It's handled like any other conversion resource, in that it uses 0.001 artifacts/second per research point earned by conversion (only 0.95/s is conversion, the rest is passive). That works out to 3.42 artifacts/hour/researcher. The passive (0.05/sec) will keep ticking regardless of whether there's artifacts left.

Idle Adventurers Guild Master

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Apr. 24, 2017

Rating: 1

I thing something is messed with "Attack", as I got values around 300 (warriors)

Developer response from KesacRuyil

Got it, thanks -- after the internal change, was applying the percentage as a whole multiplier, fixed it so it's applying a percentage (fix live now)

Idle Adventurers Guild Master

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Apr. 24, 2017

Rating: -1

Logical issue - 2 minutes exploring may provide dungeons 5+ minutes away. How?

Developer response from KesacRuyil

Well, explorers can move through terrain quicker and can spy the dungeon from a distance. Although modifying distance based on explore time is probably a good idea...

Idle Adventurers Guild Master

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Apr. 09, 2017

Rating: 0

You should standarize building level names, now we got: level x, Lvx, (x)

Developer response from KesacRuyil

Yeah, I think I'm going to just use (LvX) -- I had to change it to that for Warrior's Hall because of space on the button.

Idle Adventurers Guild Master

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Apr. 08, 2017

Rating: 0

Hello! Small bug - my character stucked in clearing dungeon. Luckily refreshing page helped. What to improbe here... maybe auto-relaunching actions like exploring? Also I think there should be possibility of finding more than one cave during one run, or even make possible making special action letting immediately clearing found dungeon?

Spell idle 2

Play Spell idle 2

Mar. 29, 2016

Rating: 1

Summary + maybe some my suggestions: add mass-gem change, explain system of upgrades or make it not random, x10, x100 should also work with talents, talents should be more powerful, essence element maybe should be not only damage-related, why am I to unlock 3 talents to get simple exp bonus? It should be more logical.

AdVenture Capitalist

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Jul. 31, 2014

Rating: -5

What about removing confirmation when paying in Angel Investors?

AdVenture Capitalist

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Jul. 26, 2014

Rating: -7

2,5 quin here

AdVenture Capitalist

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Jul. 23, 2014

Rating: 0

Hello! Yesterday I bought 2x 3x bonus. Before them on oil lvl 1000+ I had about 200-220 duodecilions of profit. After two bonuses I have 900-1000. I think it should be about 2 times more. Can you check if there is something wrong? :)

AdVenture Capitalist

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Jul. 21, 2014

Rating: 7

I had a problem with offline working but I made what someone here wrote - when you enter AdVenture Capitalist DO NOT change the tab and wait till it will fully load. After a 2-3 seconds you should get all your offline money and AIs

AdVenture Capitalist

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Jul. 20, 2014

Rating: -2

ace_case But is the core of those upgrades!

AdVenture Capitalist

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Jul. 19, 2014

Rating: 1

What do you think about adding new managers who will have traits similar to those from upgrades or achievements? They would increase profits or speed of gaining them.

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