The ingame currencything is way too annoying. This could be a great game, but needs some balancing and some fixups. To little space to build. And access to all the tech for everyone.
Very nice game, really enjoyed the mechanics. Problem however that it is to easy. You win just by showing up, repeating the same routine on most levels.
Great game, with a little tweaking ,easily the best of Kong. Ill be back when some of the bugs are sorted out. A bit grind heavy for me yet. Would like to be able to select automining, with a set point for storage. Maybe each station could have a storage?
After 150+ tries, I got so frustrated. Sat down , calculated all the dmg stats for all the upgrades. And beat level 1! Dobbel minigun and Shockwave Towers fully upgraded are the key to winning. They give much more dmg per $ than any of the rest. The problem is to get there in time, as the cost of upgrading is high. Shockwave towers can hit more than one enemy, and is the most economical towers dmg/$. Ignore my previous post about this game beeing impossible to win.. just takes alot of effort.:D After you know this it is easy.
what a stupid game. I have tried 50+ times now. cant get past level 1. Atleast describe what the towers do, and the enemies weakness. If someone manages to get to level 2. please post.
I got to wave 68 on normal. It is easy and repetative. Just built 2 block mazes. After a while the game becomes buggy and fps goes to unbearable. Let players have som money from the start, it is boring to grind the easy start.
Nice gfx and UI.. but the game is boring. I played 3 levels.. just waiting and pointing my mouse at the slowmoving enemy. Just buy quadrupleshot everytime you get 110points..
Took some time to figure out the mechanics, the tutorial got derailed on the first step for me. It seems im stuck , pirates cove level 3 wont unlock. I am not going to grind the earler levels over and over to unlock new maps.. nice idea , and implementation. Could use some tweaking. way to easy early maps, unsure how to unlock the rest.And a way to cancel ships in transit.. reroute them. The cargosystem was abit clunky, I ended up just doing research on all the colonies. To avoid fidgeting with the frigates.
Very elegant TD, I have played them all. Would be nice to know if the DoT stacks,if multiple can work at once. And a resetbutton ingame. At the last level now. Been great so far.
I finished the game, nice gfx and theme.. well done TD. Abit easy tho, I only lost 5-6 times from 1-18. Experienced TD players make max travel distance, and spam generators early. After that it is only collecting the cash(abit tedious,having to click every single one). Maxing all Towers. Lasers infront, maybe DoT then rockets,with some cannons. Cryo Towers when room. Gatlingguns for making walls early. 4/5
cool music , well done pixelart, smooth control.
The levels are way too easy. Would love some more skills to the green blob, say airburst into small infectious pieces, dead if it doesnt hit a living target. and some real puzzles.
Great potential. I often wonder, how great coders can make smooth grafics. But not take time to implement proper game mechanics. Random outcomes from repairship, and the autotargeting of the cannons is pain in the a** .. fix the game up.. and it will be great.. now it is just frustration.
Wow. Great polish and design. But way to easy, boring, grind. Chose hard , and my main hero never even got hit, just built swordmen and used magic the wholeway. Upgraded whenever I had the cash.. never used the shop. Balance issues. 2 simple improvments: speedup x5 and full mana at start og level. Tedious to sit and wait for manabar to fill up before making the army. Sending out tuff meleeunits in one big cluster beats everything..
I love TD games, esp the hard ones. but this feels like gemcraft.. endless statbuffs, making it a boring grind.. well polished, but too much achievments ,buffs and fiddeling for my liking. Less is more in my world. Undefined, please go back to Defender style.. simple and awesome.
map unlock is based on rank, ill make it so that 1 medal on the prior map will open the next map. (EDIT) Fixed!