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Take Something Literally

Play Take Something Literally

Oct. 12, 2009

Rating: 0

Nevermind, there is no alternate solution. Just reloading the freakin page 4 or 5 times. Unbelievable.

Take Something Literally

Play Take Something Literally

Oct. 12, 2009

Rating: 0

Well I spoke too soon, I hadn't played the "Fully Loaded" level. I don't say this about much, but it's worth saying here: that level is absolute crap and should get your game removed. The expected solution is to reload the page god knows how many times. Even for people with fast internet connections this is stupid. Giving up and retrying the level is either working very slowly, or you expect people to refresh the page over a dozen times! This is crazy.

Take Something Literally

Play Take Something Literally

Oct. 12, 2009

Rating: -1

The password for "On the Paper" is "theend". Otherwise you have to either print it, or have external programs to print it to a file and view it. There's some intriguing stuff in this game which I didn't know was possible, particularly the Ping Pong levels, but a lot of it's too obscure. Since this page has to be loaded like 5 times per player, assuming you do everything right, I *really* hope it doesn't count a new "Game Play" each time. If so this maybe should have 125,000 plays instead of of nearly 750,000.

Run Elephant Run

Play Run Elephant Run

Sep. 30, 2009

Rating: 0

Nice game, as usual I love jmtb's style. As for the "hard" badge... hahaha... no I'm not going to try for that. Can't even pass level one.

Ultimate Crab Battle

Play Ultimate Crab Battle

Sep. 14, 2009

Rating: 0

I thought the pearl was impossible, but I learned from chat that touching the crap doesn't hurt you! So you can avoid the pearl laser by moving through the crap, including his claws. Kinda dumb but otherwise good, beat it on the second try. Hooray for epic bosses!

Gray

Play Gray

Sep. 14, 2009

Rating: 0

There's a lot of better comments here, but I want to show my support for this game. It has an ending, it doesn't take long to reach, and the ending has a message. Whether I agree with the message 100% is irrelevant to it's excellent delivery. Also, British and English differ on how "gray" is spelled, kinda funny.

Avoidster

Play Avoidster

Sep. 14, 2009

Rating: 0

Very good level design. Perhaps a little difficult for a back-to-the-start death system. Good game though, worth at least a play or two.

Toss the Turtle

Play Toss the Turtle

Sep. 14, 2009

Rating: 0

Grinding should be an option for less skillful players, not the only way to proceed. I assumed that I was just really bad at the game, until I got lucky a few times (there's a *lot* more luck than skill in this game), got distances over 5X as far as my normal runs, and only got about 5X as much money. In other words, ignoring the tiny amount of time spent re-launching, going 1 mile 5 times earns the same money as going 5 miles in a shot, and the time spent is roughly equal! "Hard" badges like this make me care less and less about points. Anyone could get it by wasting a few hours, but I've got better things to do.

Canabalt

Play Canabalt

Sep. 06, 2009

Rating: 0

The third time a bomb landed in front of me while I was in the air, completely unavoidable, I stopped playing. I really like the simple art style and the music, but the gameplay leaves a lot to be desired. Mostly I died from jumping into the walls above windows, which seemed unfair but maybe avoidable theoretically.

Demolition City

Play Demolition City

Aug. 25, 2009

Rating: 0

Yet another "puzzle" game far too dependent on luck (like the Pyro series). It's easy to knock the buildings down, or at least strategic, but whether the pile of rubble pokes over the goal line is mostly unpredictable. Avoiding the other buildings is hard, but good, it's mostly predictable (though not entirely). I'm just tired of "puzzle" games where the only way to play is to make a *lot* of guesses.

Cyber Recession Warrior: Edgar

Play Cyber Recession Warrior: Edgar

Jul. 09, 2009

Rating: 0

I like this. Reminds me of Decker, but better combat. 5/5.

A Small Favor

Play A Small Favor

May. 23, 2009

Rating: 0

I killed the scavenger thinking he was the transit trader, then I didn't shoot Milos, so I guess I can't proceed since apparently I need the scavenger. And I can't just shoot Milos now for some reason.

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Jan. 27, 2009

Rating: 0

Wow. I really liked the original, and this one is a good improvement in all ways. Amusingly, my favorite part is probably the victory song. I laughed out loud. "We build our windows facing north, so we can can kill the xenomorph"

The Several Journeys of Reemus: Chapter 1

Play The Several Journeys of Reemus: Chapter 1

Sep. 17, 2008

Rating: 0

The art and animation are great, but the puzzles are complete nonsense. Even when you find what to do, it doesn't go how you planned, so really it's all guesswork. Still easier than the first game, so much less frustrating.

Duck, think outside the flock

Play Duck, think outside the flock

Sep. 17, 2008

Rating: 0

Nice puzzle game, not too hard and quite original. Only issue is level 25. I had to look up a sequence of moves, because you CANNOT beat a computer at Tic-Tac-Toe unless it is programmed to lose. It is literally impossible to win or lose Tic-Tac-Toe if both sides play well.

Jumpcat

Play Jumpcat

Aug. 15, 2008

Rating: 0

The music changes the game in a good way, making it exciting. I played a bit after the I got the treasure, just because I wanted to.

Tangerine Panic!

Play Tangerine Panic!

Aug. 04, 2008

Rating: 0

I enjoyed the humor. Maybe add some more exclamations? The exclamations should also reset when you press spacebar to play again.

Jack the Fugitive

Play Jack the Fugitive

May. 02, 2008

Rating: 0

4 or 5, hard decision. Watching the ending cinematic made up my mind: 5. The mechanics were somewhat weak, but the graphics were nice, and the story was exactly what we need more of. I love story.

Knight Shift

Play Knight Shift

Mar. 17, 2008

Rating: -3

Much better than it looks. The boss fight was challenging enough for me. Though I never died all game, it didn't feel too easy, and I was taking slightly more damage than I was healing.

colourPod

Play colourPod

Nov. 14, 2007

Rating: 0

Well worth re-playing. Beautiful music and original gameplay. Lacks the frustration of similar games.

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