I really like today's chess-pieces! It's amazing that there's a new puzzle every day, it's a treat that's been part of my routine most days for a couple years now :D
You need to look up a real life newspaper article, and use the New International Bible - NOT the King James. Uses a totally different word.
Other than those questionable mechanics, really nice!
I'm sorry, how is "click randomly in the blackness for the next button" a puzzle? I don't understand how the black overlay mechanic adds anything to the game, especially if we're required to click things in it randomly.
I appreciate rage-inducing games, but this is not a good example. Planning more than 3 seconds ahead is essentially impossible, particularly once the spikes start changing direction. This reduces the game to simple guess-and-check. Additionally, the motion of the ball in tiny circles is an indecipherable blur - it's a matter of luck getting out of them. I tried to distinguish what frame would result in success, but the visual feedback is nonsense - sometimes the ball does a instantaneous spin around the outside of the circle before exploding, even if you click *early*.
This is no N.
The last level's a bit silly, since often the AI doesn't mess up. Or maybe it was just bad luck on my part. It's not possible to win tic-tac-toe through high skill, just low skill on the opponent's part.
Also the shop description says repair kits are [T]. [T] does nothing, it's space (at least the pause menu is correct). The bb-gun level took me 3 health kits because they kept getting knocked off the screen while constantly shooting unavoidable bullets that each take 5% of my fully-upgraded health. Auto-repair elves are useless, at max level it takes 2.5 MINUTES to repair the sleigh - just buy health kits, avoid the knockback upgrade, and get the stupid badges so you never have to play this again.
DON'T UPGRADE KNOCKBACK. The bb-gun snipers will be knocked offscreen but continue shooting. They can still be hit, but good luck guessing where they are. The level 10 description implies their a shop item which stops ranged attacks, but I sure as hell couldn't find it. Just upgrade armor and buy health kits with the absurd amounts of money you're given, I guess. This game really didn't need badges.
Built 8 unfurnished crap rooms. Hand-restricted all my other rooms, and manually set every customer type to only use the crap rooms. Closed every amenity. Put all my wait staff and janitors on vacation. Approval went negative, I used marketing to force them to come anyway.
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WHY NO HIPSTERS? NO HIPSTERS AT ALL! PLEASE DON'T EAT ME MONSTER ;_;
Hrm. The "Whip cutting trick" seems like a bug-made feature. It's counter-intuitive, completely undocumented, and makes normal unit-flow 100% obsolete. It turns what pretends to be a strategy game into a manual dexterity game. Not impressed, particularly since this "trick" seems necessary to get past level 5 or so. Not going to launch level 13.
I don't think getting multi-kills on Cthulhus is Necronomicanon. It devours 1d6 investigators per round, not the other way around XD Very entertaining game.