Here's my answer for level 9 (which of course won't win any high scores):
c,3,11;t,7,11;t,5,13;b,9,9;b,6,6;b,3,8;c,3,4;m,5,11,0,1,llcllo;m,10,6,180,3,lwwcro;m,10,13,0,2,wjlorwwc;m,13,9,90,3,rolwwc;m,10,11,180,2,rdoulc;m,7,9,0,1,wwclor;m,3,13,180,1,crolww;m,4,6,0,1,cr2olw;m,1,9,270,1,cuodww;m,1,10,90,2,wwwjrrollc;m,3,6,270,1,olclrr;m,3,2,90,1,c1lorw;m,2,2,0,2,uodc11;
Why the hell does the rope act like a bungee cord? Level 8 is ridiculously hard because the rope pulls the bridge apart before the critter even gets a chance to walk on it.
The reason for the blocked-off square in level 13 is because for the slider puzzle interface to work, there must be only ONE empty space. So, instead of a level with only 2 cards, there is a level with 2 useful cards and one obviously useless one.
The computer player takes a couple of minutes to decide what to build, even when it can't build anything! It makes no sense that such a simple decision (or no decision at all) takes longer than the more complicated decision of where to move its units.