Simple but fun game, if occasionally repetitive. I feel like it could be drastically improved somehow, yet at the same time, I see no way it could. The light bulb is a huge help as well as the reaction history. I can't think of any improvements, so it is pretty good. 3/5.
This game is actually a LOT of fun and an awesome take on the brick break game because you can draw lines anyway. It makes the game easier but also a lot more fun than it already was. If the developer put more effort into this and didn't just use Kirby sprites, I feel like this could make the main page, 5/5.
3/5. The atmosphere is completely unfitting of a game where your main character is a little white sphere, and the little pop noises from shooting paint don't help. The aggravating thing is that every other detail is perfect for the setting. Besides that, the levels are okay nothing too engaging, but still generally on the plus side.
Great. It is really really funny seeing how good games can be totally different. Both this and Coma are on the front page and are highly rates. Coma is an artsy platformer. This is . . . a giant worm eating people. Regardless, both good games.
There is something so incredibly charming about the way this game is written. The scenery and dialogue are just . . . perfect. I love simple art platformers like Loved and some of the other games on here, and this one is definitely the most well made overworld hands down.
Unfortunately, I subtract a point from my overall score because the controls felt pretty sloppy at times. I know its really cruel to do that to an art game, but games is games. Regardless, I loved the ending and the music and the sound effects and the atmosphere. Nothing short of 5/5 will do it justice, but if we graded on a 10 point scale, I would give it a 9.5 out of 10.
This is a really good game and has great gameplay is general. But even better than that is the atmosphere. Everything about the game melds together very well. I love the background music, and its really well executed. Probably deserves a 5/5.
I FINALLY BEAT IT. Also, I believe the point of the bad controls is that ice levels require precision jumping when the physics make it a bitch to do so, making it a satire. Either way, loved the gaEM 4/5.
Expected a bad Karoshi clone, got a much better puzzler than expected instead. While the point about seppukuties is a good one, this game is nonetheless well done and more involved than some bad puzzle games I've seen lately. 3/5.
Woah, very polarizing game. I personally think its really good - an interesting tale that can be interpreted many different ways. Well done, and the platforming isn't too shabby to boot. Not the best art game I have ever played, but pretty close. 4/5.
I like art games, but more than art games, I like art games that are FUN. This game is really fun. The sense of imminent death adds great suspense to each and every dive. Simple but excellent. 4/5.
This is a very good game. As someone who designs card games, this game has a lot of wonderful depth, and I personally don't think it needs anything to improve save multiplayer. Simple yet deep. Since this is one of the only types of games on here like this, and because its done so well, I give it 5/5. Only complaint: Computer is pretty dumb.
I loved the original game, and this is a unique spin and just as good. Great job! 4/5. You are masterful at creating mini, one hour long metroidvania type of games. These are great.
As a Karoshi clone, its not nearly as entertaining, and the scenery is bland and puzzles too simple for a Karoshi style game. Karoshi games are still neat though, so it warrants about a 3/5.
I understand its satire, but it still sucks. 2/5, and the extra point is only because I know it was intentionally supposed to bad. Not at all enjoyable.
An art game that doesn't default on the art of its message as an excuse for game play . . . the game play (which is perfect) syncs up with the story beautifully, and the music is astounding. A great game. 5/5