I so wanted to prove everyone was over-reacting about the suicide church. Got everything reclaimed except city hall (was saving it for last, small map, impossible, second city after beating it once on impossible, was avoiding "ending" missions until the entire city was claimed) when about 6 of my last 10 people suicided in a row followed by a zombie attack at 0% danger which still managed to finish me off. My only question is, "Why do we lose morale when one of our brethren go off to join the Chosen Ones?"
Needs to explain better reloading and the red bars above your weapons. I'ld run around frantically gathering weapons but they'ld stay at 0/? even though the red bars increase. Sometimes 'R' seems to reload, sometimes it does nothing.
Medals "Racer" and "Victor" are in-a-row and races that count for "Racer" don't count for "Victor". So yes, I won 75 races in-a-row to prove this. EXTREMELY BORING, PLEASE FIX! I lost count but I suspect the second mini-game achievement also only starts counting after you get the first one.
Like to see a main menu with the levels on it or else just tell me how many levels there are somewhere in the game. It gives you more of a feeling of accomplishment knowing that you're almost done with the game and less incentive to read spoilers.
Blah. Sorry, I don't see why this is rated so high. It's tedious. You should not have to blow yourself up everytime you complete an objective just so you can get the next one. In fact objectives should be more like achievements - able to be done in any order. Also you shouldn't have to guess what an objective is, i.e. "slice 15 people" - the missle doesn't slice, it pierces, maybe stabs, just like arrows and lances.
Good game for this point&clicky type. I didn't think it had too much "pixel hunting" the clues made sense after you found them. Once it bugged so I had the vodka over another object in my inventory after the bum and the metal bar is almost impossible to see in the inventory. But the most frustrating part was the last code. I got that it was a mastermind game right away but how are you supposed to know to use 1, 5, and 7?
Cute intro, too bad there is no ending. The final enemies for hell are way unbalanced and buggy to boot. The Buddan kills my entire back row in one hit even after upgrading them multiple times but it displays the damage as no more then 50. Necromers sometimes raise zombies on the opponents side of the field.
Too glitchy. It was kinda fun despite being super easy and the english but I'm only on lvl 4 and I've suffered my second game-crashing glitch. Just not worth it.
Anyone trying for the unstoppable force achievement should know that the description is slightly misleading. When I got it I might have managed to do 10 seconds in one story mode attempt, but I certainly didn't go 10 seconds without crashing into a spike.
Good game. My only problem was that somehow my choice of research deleted the ability to build buildings that increase max population size so after I reached 15, I had no way to increase it.
Kinda fun but the controls are arkward. Whenever I think I have a good planet going the view changes from top-down to sideways and before I figure out how to fix it my planet crashes into the sun.
Somethings terribly wrong with the combat if one bomber can take out two of my spitfire fighters. Last I checked fighters owned bombers, hence the term "fighter"