Peh. If the rockets were affected by the screen moving forward (i.e slowly going to the left of the screen after they dropped), I'd be a lot less annoyed.
The only problem I have with this game is that I'd like the enemy rounds to look differently from my own. I have issues telling which are coming from me, and which are coming towards me. Otherwise, a pleasant game.
"Zombi", "taverm", "Heros", "asci"... learn to spell before you make a typing game.
"xyst", "kadi", "qadi", "kea", "pudu".... Those aren't real words, I'm fairly certain.
"kikes" Yeah, racial slurs in a flash game, you're clever.
1/5 for trying to make a game about typing (which REQUIRES perfect English) without having good spelling skills, unforgiving boss fights (I had to do the demon lord level three times because it refused to accept my keystrokes), and glitches (dead enemies damaging my temple, enemies with fully typed words damaging my temple, and the oh-so-wonderful glitch of randomly needing to click in the window again because it's not registering my typing.)
I rather enjoy the game, it's all about anticipating your opponent and getting into his head. To those who say it's all luck, you're right, partly. But luck favors the prepared. Be prepared to lose a few games figuring out the game (My tip: Don't jump right into multiplayer. Play the CPU a few times to get a feel for what situations your characters can capitalize on, and do your best to start learning other cards. Know that you should always get far from an Ashi, or never do so against a Higashi with more than 75 energy, and things like that.) It's a great game outside of the poor game hosting system. And 3% chance for a card is just fine... If it's too high, people will have all the cards very quickly, and where's the fun in that?
Wow, all these years, and all these improvements, and yet the driver still doesn't have the common sense to turn the engine off in the air. Doesn't he know anything about the price of gas right now?
I would LOVE to get the badges for this game, but I'm not going to play all the levels every time to try and get it, and I'm not going to sit through the entire game at once.
Glitchy, glitchy, glitchy, GLITCHY!
Seriously. I do my actions once, they work fine. My copy does them and failes to recreate them well enough and ends up getting stuck somewhere and causing a paradox. Why is this? HORRID detection against the edges of platforms. My past selves are getting stuck on edges of platforms and therefore not correctly completing jumps. FIX IT.
Fun game, but ugh, has some issues when you get hit over and over underneath the platforms... He can juggle away your entire health bar in the span of a second or so. Still, overall good game!
The demons are full of shit. Their spearmasters? Pansies. Their spearmen, which take less than half the charge time? Overpowered as hell. Check your code, something's broken.
Love all the "yay it's a new thing-thing all hail thing-thing" when so far it's been nothing but the same game over and over. Same bugs, same BS. What happened here? "Hey, we finished TT4!" "Dude, it's waaaaaay short." "Umm... Gimme a sec." *Adds a zero to all "kill this many enemies" totals* "There, fixed." Oh, and the elevator sections? Yes, I love getting fired on by enemies standing a floor above me, shooting through the floor. Wonderful level design. Take this piece of shit back to CMG and put a challenge on a game that deserves it. Just because it's another TT doesn't mean it's a good game, nor does it mean the previous iterations were good. 1/5 because I'm tired of backflipping and firing endlessly.
I don't know if this is what is meant by the concrete thinking level, but... Just right click and put your mouse in the menu. I know a few games that've used that as a gimmick (mmm... Impossible Quiz... *drool*), so it just popped into my mind.