The only thing that I would improve on is how about have it when you haven't gone back at all be green, when you are loosing points red, and when you aren't loosing points that gold color, just a thought
It was supposed to be a one hit kill (pretty much like Contra3), but it seems some entities are not working like that (such as the green energy ball). I've fixed that, sorry! Thanks for the heads up.
there are three things that I think could improve the game. 1. add a "click to start" when you restart 2. counts your high score even if you press the reset button, and 3. kong highscore table.
hey, can anyone help me? the game freezes and then the only way to load the next scene is to tab out then back. This is causing me to miss out on the plot, and... well it's annoying.
the whole coins disappearing can be a good idea, but it was not used properly in this game. disappearing coins is good for two reasons, reduces lag, and makes it harder for people to get overpowered quickly. Unfortunately the time that you have to collect the coins, the coins don't pop out of the corpse as soon as you kill them, and the fact that dying respectively on a single level gets you coins completely removes any reason to have the coins disappear. In short the coin system desperately needs fine tuning.
It was supposed to be a one hit kill (pretty much like Contra3), but it seems some entities are not working like that (such as the green energy ball). I've fixed that, sorry! Thanks for the heads up.