Before I got help here: Around 2-4 B mutagen per ascension. After having applied the two tips I got from you: I'm close to my first ascension with the new settings. I'm currently at 2 T mutagen! Thanks once again for getting me on the right path!
@brichards719 Thank you! After I followed the first tip, I will completely re-assign again to bats/warp/lepi. Maybe I can become a better player. Also reading on reddit now. Thanky for not letting me down, but helping :)
I could need some tips. How to advance to the fourth mutagen upgrade? It needs 3.81T mutagen, but after playing for several weeks now, I'm still at only ~60B. Certainly I'm doing a big mistake without noticing. My current upgrades are Hatchery, Rush and Lepidoptera.
@night757 Since this is dependant on the level of Mastersmith, you might be able to calculate that with enough information gathered. However, with Mastersmith at around 27.5% I had a +8 as a personal best so far.
@stelargk, there is no official explanation to it. However, you'll sometimes experience a "recycled" message in your log. It seems to work automatically when crafting picks, with the chance determining how often. But it happens far less than you would assume from the percentage. And finally no one really knows how "bad pick" is defined. Could be it means that when crafting, say, 100 picks at once, each next will be better than the one before, until 100 are reached. That's what I assume from my experiences.
After quite some rebirths and a total level of 5773, here's my thoughts: As much as I liked the first few days, it becomes obvious that rebirthing contributes nothing to get farther than before. It does contribute to getting to the same levels faster and that is not enough to encourage people once they get to ++, since progress simply is too slow then. I miss a significant general damage upgrade combined with a less tough progressing curve starting at around the end of the + section. It could have been managed in a way by decreasing upgrade costs. But since it is capped at -95%, there's nothing left to help you at that point.
Could somebody please explain "quality assurance"? Is it useless if you're always crafting handles and heads seperately? I have it maxed but can't see any effect.
First rebirth here. I noticed that sometimes the upgrades get confused with the numbers of their cost. Instead of, for example, 30B it takes 30T, but when there is less then 30T it takes 30B. Anyone else noticed this?
The boss is too easy, compared to the islands before. A troop strength of approx. 7100 was more than enough to kill him. It's not the strength of his attacks, he's just too slow.
Not too bad, but the game balance just isn't right. The levels are already pretty easy and the gold-over-time-upgrade breaks it all. As soon as you have it, the game isn't anything else than boring, since no tactics are needed anymore. Tweak the balancing and it can become a good TD.