Great game. It was more puzzle-based than a lot of games like this, which mostly test your skills at holding the arrow keys for exactly the right amount of time. Speaking of which, very fluid controls, no sliding, very fun to play. 5/5
By far the worst upgrade system I've seen. It would make sense of the upgrades actually changed in each temple, making them unique, as the developer claims. They stay the same though, so it doesn't make any sense to have it organized the way it is. Definitely a 1 or 2/5 because of that. Love the look and feel of the game, but the upgrade system completely wrecks it.
Ummm... seriously? I'm not entirely sure how the AI works for attacking, but why on earth does my character only use uppercut, which does more damage when the enemy is stunned, when the enemy isn't stunned?
I love everything you make. This was amazingly fun, and I agree; this is a lot of content for a demo. I especially loved that we could create our own in the last level. Thanks for a great game!
I don't know why we get punished for hitting pedestrians that run into a vehicle moving at 100+ mph. Do we really want them to be the only people alive after the zombie apocalypse anyway?
This is the widest car ever. What would be enough room for a car to pass through in actuality sends this one flying back and forth across the road like a pinball.
My plus sign to darnkittydotcom's best comment isn't enough. I need like, 10 +s. Wouldn't be so bad if the skull actually stayed on top of your mouse at all times so that you knew where your pointer was.
Energy drinks cost more than a house, your team always f-ing blows, the other team gets tons of free kicks (kind of part of the last statement), corner kicks don't exist, possession is wonky (rank 10 teams get it 80% of the time and rank 1 teams get it 20% of the time), Your teammates get these wide open shots passed in by you, and you're stuck with the worst shots ever, and then get deducted points for missing a perfectly reasonable shot to miss. This game would be awful if it weren't for the fact that there are those shining moments when you get 6 easy shots in a game.
I'd like to add that I understand why the energy drinks become more expensive, but you're also forgetting that players get better at pacing themselves and that they get better at being able to go from game to game. Some energy drink price increase makes sense, but at rank 9 it should not still be twice what you're making per game minus goals and sponsorship money.
Energy drinks cost more than a house, your team always f-ing blows, the other team gets tons of free kicks (kind of part of the last statement), corner kicks don't exist, possession is wonky (rank 10 teams get it 80% of the time and rank 1 teams get it 20% of the time), Your teammates get these wide open shots passed in by you, and you're stuck with the worst shots ever, and then get deducted points for missing a perfectly reasonable shot to miss. This game would be awful if it weren't for the fact that there are those shining moments when you get 6 easy shots in a game.
Thank you :)