the biggest problem with this game is the lack of incentive to fire the guns. the campaign can be easily completed with the starting weapons; a much harder, longer campaign would encourage people to use better guns. and are we really gonna fire the spaz 800 times doing the challenges? only if we did the entire, easy campaign again... which isn't happening. 4/5
after more playing, changed to a 5/5. love the feeling of operating some awesome mech (screen shaking is awesome but not distracting) and the hecticness of some of the later battles, particularly the aircraft. the variety of enemies is good, forcing you to prioritize who you deal with. I would have preferred a 360 degree turning, particularly as the AI and graphics seem capable of dealing with it, but the four-way isn't bad either. Favorited for sure.
5/5. amazing graphics and concept. this is in the vein of indie games like Crayon Physics Deluxe and World of Goo. I is impressed! but stuck on 14... oh well, will try later.
adventure mode is PAINFUL, both in the plot and gameplay
seriously, the random nature of Indestrcto Tank makes holes basically the worst idea ever. normally, something should be unbeatable/beatable because of skill, not because of luck.