It makes me sad that people can't even tell the multiple spelling variations of the title are on purpose. Anyway, that was kind of disappointing. I took the time to figure out the last level but the end result was the same anyway. Amusing time waster.
After you get the superbomb, everything is a piece of cake. Don't understand why people are having trouble with Hatsworth; maybe I was just lucky but I did it with one try with the superbomb.
Biggest problem with this game is that there is no time for you to recover after being hit. In all previous games I've played, it's only common practice to have a few seconds of invincibility to allow the player to get to a safe position to start anew. However, since this game doesn't have that feature it's extremely easy to become derailed after being hit once.
Finally finished the game completely. I see that a lot of people complain about the shop prices being glitched, but that's just because the ending "G" (for gold) makes it look like you have 10x the money you actually have. It was an alright game, didn't like the whole offset aiming deal but not a huge problem for me since I used missiles throughout the majority of the game. Bad grammar is a huge turn off for me, but it was still good enough to understand. Crap ending with saving of Millie though.
@ProfMustard: That was difficult for me too. Deal with the roaming enemies around first, because if you stand as far away as possible from the turrets that don't move, you don't even have to move to avoid their beams. I just stood still most of the time at the corner of the screen, slowly destroying the roaming dudes first.
Why the heck is the running guy at the very edge of the screen? I know I can see further ahead this way, but it forces my eyes to be at an uncomfortable position.
Interesting game. None of the puzzles were really TOO difficult, which was great. Still don't understand why I'm rescuing a girl that hurt me, but I'm guessing that'll be explained next time. Would be nice if there was some kind of music too.
I never realized how much I hated traffic until this game. Anyways, level 19 is not that hard if you pile up some cars at the second intersection and then let them all go at the same time.
The intro looked promising, but the whole entire movement system needs to be improved. Everything is too sluggish. And why would I not do a more powerful attack by pressing z + down all the time? I mean, you're telling me "here's the normal attack, and here's the more powerful attack". Of course I'm going to pick the latter.
I cannot emphasize a mute button any more. It's not a matter of if your music is good or not; it's only courtesy to throw it in. Anyways, overall decent game with flashy graphics, but I got kind of bored since there were only so many different upgrades and enemies.
Err, it doesn't look like the Stimulus Package badge works properly, as it doesn't record previous sent troops. I've played through the game until the last stage and I only sent 99 soldiers in total, and since I only have a save from right before I defeated the game, there is no way for me to get the badge unless if I start a new save file. Either this, or the number is too unreasonable to get for a single save file. This sucks.
Cute little game. Love that little blue guy! Level 25 is easy if you can position the ball to bounce back and forth on the top and bottom ones without you moving at all. I literally let go of my mouse and waited until it finished bouncing.
Really aesthetically pleasing, but there are some bugs and problems with it. As some have already mentioned, sometimes battles end abruptly while the enemies are still alive. The catapult aiming system is annoying as hell and takes WAY too long to reload especially since it's supposed to be the main weapon. Just a simple mouse pointer aiming system would've been satisfactory.
Probably the best pool game on Kongregate, and the music is awesome too. One thing I might suggest is having the option of showing where the balls would go for beginners such as myself.
Fun game, and like most other people, Challenge 6 did take a while. Visual learners might want to check out a YouTube video for some techniques, as I got it soon after I watched it: http://www.youtube.com/watch?v=jyrS82rC7rE.