On the note of the actual game, now, congratulations on making a spelling-based game which is not only interesting and fun, but relatively well put together as well. I had a hard time making words until the letters had come to a stop, but apart from that, I had very few issues with it. Also, curse that red pixel! *shakes fist at screen menacingly* Again, well done, and good luck with future works.
Interesting... Well done! The game was pretty cool visually, and the music was interesting to listen to. One issue I had was that occaisionally there'd be stages with things in the center of the room which were clearly not mirrored but didn't count as a difference. It's a small thing, but it was annoying to see. Anywho, good game, and good luck with future projects!
Not quite as good as your other difference games, I thought, but still good. Maybe you could add a second or third song in, so people can vary what they're listening to? The music was nice but was quite repetitive, as it is. Good job!
Well, there were a few issues I has with it. For one, the shield means that you can effectively bodycheck the enemies into submission without taking damage. For another, the game felt slow - whether this was due to background effects or some other reason I'm not sure, but it felt slow. Also, is the little red bar at the bottom left supposed to be health? Because, if so, it doesn't work properly. I died several times when the bar had only shrunk about a third of it's length. Also, as other have said, it is incredibly similar to Frantic. Perhaps you should have waited a little bit longer to iron out the last few issues, which would also have widened the gap between your release and frantic's. The acheivements were a nice touch, but I'm not sure of they outweighed some of the problems. Good luck with future works!
For anyone complaining that the bunker isn't perfect: It is the ultimate defense against Artillery, as it says it is. Nothing else means that nearby strikes are ignored. However, it does not say "perfect defense". If it were a perfect defense, the game would never end once you got to a certain point. :P
ooook. So, it might be possible to get enough experience to open the level 6 door by the fourth stage, but only if you were playing in the hard mode it never tells you about instead of the easy it starts you on. Also, instead of telling me I'm getting powers when I'm not, why not just not try and make me think I'm blind by not being able to see what has been upgraded?
Those of you stuck at the level 6 gate: If you haven't died yet, you'll have to restart the level twice in order to gather enough experience to open the gate. Sorry to say, but this flaw makes the game really un-enjoyable.
Umm, without dying during the campaign, I get the feeling it's physically impossible to open the level 6 gate. I might just be missing something, but if you designed a game that plans on your player failing, at least give them a way around it if they don't...
Hey, I didn't even start it as a chain comment: other people did that...
And if you are going to repeat what I wrote repeatedly, would you mind putting the "I" back in front of the first word? :P
Also, the fact that explosions off screen can launch unseen vehicles at high speeds towards the other side of the screen, preventing you from doing anything from stopping them, is also very annoying.
Oh yeah. Also, the fact that enemy tanks can be moving up the very edge of the map where the backgrounds's overhang can hide them from view makes the game incredibly frustrating.
I think what has to be the most annoying issue with the game is that you often can't intereact with the control buttons when things are exploding. Since the explosions make everything shake, the buttons move and stop you from saving yourself from that one tank about to cross the edge. If that were fixed, I think the game would be significantly more enjoyable.
I've finally gotten past pluto.. too bad that's only about half way... Are there still star slides past pluto or do you just need to be going brutally fast?