What was the point of the red circle in the third level? Was it to make someone restart an easy three level game? Also, the last screen has no back button, so that if people want to for some reason, they can't play again. Good luck with future games.
Well, it's fairly well put together and vaguely interesting, but unfortunately, it just doesn't manage to hold that interest for me. Puzzling though... I can't figure out how to give my snail the energy drink despite having the magic coin.
Well, on the whole, I have to say that this game isn't fantabulous. It lacks levels, what with only having 3 fairly easy ones, even if one does not right click, the art quality is mediochre, and it just really isn't particularily interesting. Good effort, but keep trying, and good luck with future works!
The game was pretty fun up until the point where your popcorn travelled less quickly than the people styed visible. Also, was the left click supposed to do anything other than trigger a "grabbing popcorn" animation?
Well, the fact that pausing the game throws up a window for "freeonlinegames" or whatever is not cool.if you want to make a clickable link, go ahead, but please don't make a new window pop up everytime I click "p". Also, is the bubble supposed to be constantly falling upwards? Because if so, that's a really aggravating dynamic for a game like this. A fine control game where you spend most of your time correcting the natural impulse of the bubble to float into walls.
Also, was the little bell in the top left supposed to do anything? I guessed it was meant to be a mute button, but since no music plays either way, I doubt that's the case...
As an addition to my last comment, I figured out what the problem with hit detection was: Once they start to go back into the holes, they become invincible, so a hit that hits just when the going-back-underground animation starts doesn't actually hit. Also, upon testing the mute button I find that it mutes all of the sound. Perhaps a mute button to turn off sound effects and another for music?
Weee, whack a mole! Despite how awesome whack a mole is, the collision detection is a bit fuzzy, and the music loop cuts off at an annoyingly middle-of-the-line kinda place. Good effort thus far, but a bit more would make it even better!
As was said, it's a great deal like the shootorials, and lacks that flair of originality to make it stand out to me. Perhaps by playing other shootorial games you could try and find other features to incorporate into your game and to help you get ideas for new things. Good luck!
Is the moral of the story here not to play with trash? Because in that case... In all honesty though, this is really more of a mildly interesting animation than a game. One or two forced click prompts a game does not make. I suggest that you keep working on it, and I'm sure you'll be able to pull up something awesome in no time. For now though, I suggest a return to the drawing board.
In case anyone happened to be interested in the two central details I meant, I was referring to the yin and yang symbol and the roman statue in the middle of the first few levels. As I said though, it was good game on the whole.
Well, the game froze as soon as I walked past the little kids. I'd suggest working that out before anyone gets mad at it. :P Also, there was a good deal of lag in the minute I played.
Hmm, while this game is fun, it is also infuriating at times.. interesting... I'd just like to note that it is possible to launch your ball out of the game in level 20. The art is gone, and I'm left with a white background. To the restart button!
Does knocking disks out of a scoring area not remove points? If not, I'd suggest making it so, as otherwise, really, there's not much to the game. As it is, it's an alright game. A couple of improvements and it could be even better! Good luck!