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Quietus

Play Quietus

Jun. 28, 2010

Rating: 2

Very enjoyable game, Timeblog! The music was fitting, I liked the art, the difficulty was frustrating but not impossible, and the levels had some nice variety in them. The one issue I had was that a few times I seemed to hit things that were quite far away from me, like the spike walls. Also, I never once died by the rabbit, I don't know what you guys are talking about. :P

Remnants of Skystone

Play Remnants of Skystone

Mar. 18, 2010

Rating: 0

Congrats on the release!

Color Strike Down

Play Color Strike Down

Feb. 21, 2010

Rating: 5

Yeah, I noticed the same problem as Ellda. Also, the score submission seems to freeze the game for me, although it does submit. Otheriwse, I quite enjoy it.

Alice is Dead - Ep 2

Play Alice is Dead - Ep 2

Jan. 14, 2010

Rating: 1

I have to say, I was rather disappointed by this game. Not that it wasn't well made, or that it wasn't enjoyable, it just didn't seem to help the story progress as much as I'd hoped. The previous game did an amazing job of introducing you to the situation, and this one seemed to... well... do an ok job introducing you to the situation again. Also, this game felt even shorter than its prequel did, which was disappointing as well. Despite that, good work, and I look forward to the next one!

Hell Tour

Play Hell Tour

Dec. 30, 2009

Rating: 0

I've got to say, level 19 smacks of awful game design. I was loving the game up until that point, but if you're literally forcing your player to buy items they never had to use anywhere else in the game, something is wrong. Also, warning the player to buy instakills is kinda pointless: I never once needed one, so I assumed I wouldn't need them there. You might as well say "If you have less than x instakills by level 19 you will lose the game." on the first level, so the player knows that there's no point in choosing their own upgrade path, and will just start on the one you set out for them. In my opinion, this game is interestingly programmed, terribly designed.

Starfall: Survivor

Play Starfall: Survivor

Dec. 12, 2009

Rating: 0

Uh... the heck? Seems I hit a text cap. I'll try to shout you my full comment.

Starfall: Survivor

Play Starfall: Survivor

Dec. 12, 2009

Rating: 0

Despite the storm of negative comments, I have to say, this is a very well made game. The visuals are excellent (re trying to get to your cruiser - which is behind you - why are they coming back at you from behind?), and the invisible wall stopping you from moving too far forward, although that one does make some sense (It just felt obstructive for no major reason). Anyway, Great game, and I look forward to seeing more from you in the future!

Level Up!

Play Level Up!

Dec. 09, 2009

Rating: 0

Hmm. Seems you know about this, but beating the boss puts you into an eternal bossfight loop. Breaks the game pretty significantly, I'm afraid.

Ambiguity

Play Ambiguity

Dec. 09, 2009

Rating: 0

Uh, also noticed that using "levelcode" at the start prevents levelcodes from activating while playing the game, but if you use "next" at the start, levelcodes can move you around levels in-game.

Ambiguity

Play Ambiguity

Dec. 09, 2009

Rating: 0

Well, I've always liked these kinds of games, but I have to say there are a few issues with it. For one, if you use "levelcode" to start at a level, you can use "next" to skip all the levels. You might want to fix that. :P Also, I'm still completely at a loss for level 20, after getting all the others. :P

Battalion: Ghosts

Play Battalion: Ghosts

Nov. 04, 2009

Rating: 0

This is a massive improvement on the series to date. I'm quite impressed with what you've done here, and don't have any real complaints to date. Love the dialogue, the animations, the story, everything is just well done. Great job.

Obechi

Play Obechi

Oct. 16, 2009

Rating: 0

An interesting concept, but I found it had a few problems. The biggest one was that there were giant lag spikes every few rotations of the nucleus, which would make timing your grabs a lot less enjoyable. Also, for some reason many of the button texts are off-center.

Picma

Play Picma

Oct. 14, 2009

Rating: 0

Maybe it's just my computer but the higher-size puzzles are pretty unplayable. The grid is too large, so you can't see all of the numbers that you have to work with. Makes it pretty unplayable, I'm afraid.

Game Beta Tester

Play Game Beta Tester

Sep. 05, 2009

Rating: 1

Interesting game idea, Ra! It was fun to do, but definitely rather short still. :P

Canabalt

Play Canabalt

Sep. 02, 2009

Rating: 0

I absolutely love this game. Fantastic job with both the feel of the game and the amazing appearance. You Rock.

Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Sep. 01, 2009

Rating: 0

Er... Using control to go invisible stops were wolves from moving... D:

Daytraders of the Dead

Play Daytraders of the Dead

Sep. 01, 2009

Rating: 0

Heh... Not a bad game, but "The hallowed cast of the greatest survival mode masters of all timecan be found on the left", followed by an arrow pointing to the right made me laugh. :P

Raider: Episode 2

Play Raider: Episode 2

Aug. 31, 2009

Rating: 0

Glad to see Raider 2 completed. Another excellent installment of the series. Now... Time to try to beat it on intermediate and not fail quite so hard...

Battalion: Arena

Play Battalion: Arena

Aug. 17, 2009

Rating: 0

Well, Battalion: Arena *is* made by the same person who made Battalion: Nemesis, and *is* supposed to be the multiplayer version of the game, so I'd say you're 100% right there, arenamaster. :P

Bot Arena 3

Play Bot Arena 3

Aug. 09, 2009

Rating: 0

Oh, and in case anyone is interested, fewer people have this hard badge than have gotten the SCGMD3 impossible, the dolphin Olympics 2 impossible, and a few other impossibles. Tricky stuff. :P

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