Level 34, You place the first 2 large grey blocks on the centre coube so they fall to the sides, creating a V shape. You place the 2 smaller gray blocks on the lower areas sothey fall inwards to provide support to the v, then you place all your balls into the cup you've created. It's a harder level, but it's plain silly that people are calling it impossible.
I didn't find penis club funny the first time. But when I had to replay it as "Wine" club post censorship to get the badge, suddenly the original penis club became hillarious and brilliant. Well done.
Whatever the final puzzle is supposed to be, It's not in keeping with the overall gameplay. The game is a timing/coordination based platformer, but the entire last level is just trying to figure out what the heck the game wants you to do. I'm not complaining that the puzzle was to hard or anything, but, It would have been more fun to have a challenging platform level like the rest of the game, as opposed to a silly riddle.
twice now I've won a level (different levels) only to have to repeat the whole level over again because even though I own every planet and the enemy has no ships left, the level will not end. spoils some of the fun, but other then that serious glitch, the game is pretty fun.
I'm not a big badge person, but I'm really glad this game got badges, the one thing it was missing was a clear sense of goals. Badges at that. This is a really good game too.
The game get's painfull to play on dalek, litteraly I mean. Too many enemies armed with exlosives that make the entire screen flash bright white in your eyeballs. If there was an option to turn off the bright flashes from explosions, this would be a 5/5 game. As it is, my eyes are starting to hurt to much to finish the game.
It's a decently amusing little diversion, but I don't think it really qualifies as a puzzle game, you know? Every puzzle is just "figure out what moves when you touch it". So you just bump into everything untill something moves, and you've solved the 'puzzle'
the last boss was easy, but just takes way too long, it's pointless, because a quarter of the way through the boss fight, nothings going to change, you know you're gonig to win, but you just have to sit there forever hacking him down.
I upgraded the wrong weapon just now.
Hours of gameplay destroyed through one misclick. This game is AWESOME, but really needs the ability to respend research points, please add that in.
this isn't a criticism of the game, because I know the game maker doesn't make the badges, but it's a little annoying that Getting 20 000 points on normal doesn't give you the 20 000 on easy badge, since presumably it's harder to get it on normal.
It's a bit better then that dog one, but still, really dissapointed with burried treasure week.
This isn't treasure. The dog game was awfull, and this one is a nice concept, executed very poorly, it's maybe a 2 stars at best. burried treasure week should be games that deserved 4's and 5's, but didn't get them for some wierd reason.
Pieces, the debuff calculates percent of the current hit rate as I understand it.
So, if he's at 100 percent hit rate, and you decrease it by 20, then he goes down to 80, if you take 20 percent of 80, it only goes down to 64, and so on. so you can never make their hit rate completly zero.
I built a total of 1 unit in every age, mainly relying on turrets, and the enemy still got enough experience to upgrade to the next age before me, despite not having units to kill.