As a puzzle game, it's allright, but with the sound turned on, this game is amazing. I've never played a game where sound wasn't a direct part of gameplay, yet sound added so much into the experience. Well done.
I did the first 25 levels without knowing you could switch the order you use pieces. I feel like this was a failing in the game and not myself, that not being made clear or neccisarry in an early level to teach you.
Otherwise, pretty fun game, I enjoyed it.
Game seems like it has potential. I couldn't really get into trying it because by the second level the memory leaks were making it lag unplayable.
I'd love to give the game a fair try if you updated it to fix the memory leaks. seems potentially fun.
On the second level there was a difference that would not react when clicked, and it was very clearly a difference. I stopped playing then, game breaking bug? Accidental difference that got left in but never coded? who knows, but not fun either way.
Fun game. Time element just WRECKS me playing as gravity. I wonder if I'm doing something wrong, or if gravity just isn't good against time.
Very good game, i'm having alot of fun with it. This is kind of what I hoped kongai would be like when I was saving up all those kongai cards in preperation for it's release.
The problem with this game is it isn't a puzzle game. Every level, you know exactly what you have to do the moment you look at it, it's just a matter of nudging peices around slightly untill it works right.
The song choice was really cool and in keeping with the mood of the game. I almost allways mute flash games to listen to something else while I play, but I didn't with this one.
exploring for weapons and stuff is fun, but the combat is horrible and pointless. which is pretty since as said, the whole exploration aspect, and all the variety of weaponry, was cool.
never played the game. The challenge was so rediculously easy that kongregate may aswell have given everyone who logged in this week a raffle ticket.
That's not the games fault though, seemed pretty fun from what I saw in the tiny bit I played for challenge, I'm going to mark as favourite so I can remember to come back to it and try the game proper sometime.
The ships pathfinding around planets is AWFUL.
Other then that it is a really fun game though, and I'm enjoying playing it. I hope if you make a sequel(or even an update) you find a way to fix that pathfinding.
Just beat the game (loaded my checkpoint from the other night). The final boss felt a bit easy to me. after dying a couple times on just the vine jumping leading up to the final boss, to be able to just run up to him and spam sword a few times felt a bit easy. 4 lives to do the boss instead of restarting at checkpoint when you died made it unnessicary to learn the pattern to avoid.
still a really fun game though.