a walkthrough for a top down shooter? this isnt exactly rocket science. avoid their bullets while making sure they dont avoid yours... rinse and repeat for each level. boom walkthrough done.
as a beta it did its job, the basics of the game work. and while this in itself wasnt very fun it i can see how with multiple targets as well as multiple types of targets it could be very entertaining. my only issue is that it was too short to see how the upgrades affected really affect the gameplay. aside from the obvious more levels and more targets per level i would like to see some more enemy and upgrade types as well.
decent game, nothing that really stands out one way or the other. the only issue is that there is no indicator to show different behaviors in the blocks and their specific gravity.
needs auto-fire, navigation needs some work like eamo2020 said. after muting if you ever switch screens ie go from the main menu to the level select or from a level to the upgrade menu the music starts up again.
the last level is impossible. i open the door then cut the power then it says i failed because the door cant open without power and if i dont cut the power he gets caught by the spotlight ive tried timing it so the light is as far as possible from him and hes about half way to the door but as soon as i cut the power it says i failed no matter when i time it. also everything seems really specific as to where you have to shoot for it to react except people, it seems almost like as long as they are in your sights when you shoot they will die.
its good, just like the other minis but it is a mini so it is short. i would like to see you either go back to making longer ones or make a bunch of minis and combine them into 1 game.
decent but has some problems. needs a mute button, hot keys for the different types of arrows, a mute button, hot key to switch between sword and bow, a mute button, save option, mute button, description of what the different stats do, a mute button, description of what the different arrows do, a mute button, a pause button, and did i mention a mute button? also there seems to be a problem with levels not ending or monsters not spawning and the lack of a mute button.
the ability to re-enter villages you have already destroyed is a great improvement over the infectonator games. unfortunately you still havent mastered the whole "remember-previous-settings" thing which can get a little annoying. but still a favorite of mine like the others.
you could at least get the name right when if youre going to steal it and next time try not stealing a game that is a) already on the site and b) has the creators name on the main page. also next time take a second to actually play the game so you can write a legitimate description and instructions section for it, as extremely short, vague, confusing, unhelpful, misleading, and/or untrue descriptions/instructions are blatant signs of a stolen game.
first of all the controls are just horrendous. secondly the fact you need to click after you get it just increase your chances of getting hit again right after as you have to move your hand or use the left hand for the buttons which is quite awkward because of the buttons used. third, there is very little time to react and when you combine that with the fact that a lot of the time the item being flung looks like it could hit 2 different areas. finally thinly veiled attempts to push your political opinion on others rarely make good games.
generic with overly simple graphics and physics, no music at all and on the third hole i encountered a glitch where the ball went into the middle area out of the play area with no way to get it out.