how do you get past the "shield type" input?
What is the point in making us guess which of 99 possibilities it is?
This does not add anything to the game, in my opinion.
You guys, if you click "continue to game" you go to the game.
This guy is a well know scammer/spammer, but the management around here does not see fit to remove the games, regardless of flaging them inappropriate.
So all we can do is not play them.
But the game sucks, with stupid short time limits on what is basically a "mousetrap" type game.
It would be better without the time limit.
Pity there is no zero stars rating.
could you also make carriage return, be the same is clicking "imput"? Why use the mouse?
Also, how about clearing out the input field between levels, so we don't have to do it manually?
Bouncing off the walls, in a puzzle game, is no good.
I had to turn off my PCs sound, since you don't have that option.
I won't play it again, until movement is fixed.
Nice idea, if the puzzles get harder. Up to level 5 they are too easy.
My problem is the physics. The balls are the same size as the corridors, so you waste a lot of time lining up, trying to get through, and bouncing off the edges, and trying again. This is just a waste of time, and really detracts from the puzzle.
I wish it had an undo, perhaps all the way back to the start of the level.
Also, I wish it would keep walking when you hold down arrow, rather than having to keep pushing over and over.
Some of the levels are very tricky!
But there is no way to talk about them, since there is no level counter, or numbering, or...
Needs it.
Make it so it won't turn inside out, and get unmaneuverable, and it would be much more playable, and fun.
Quite original idea, but too much time wasted with stuck spider.
I don't know what you guys are talking about. Nothing wrong with the controls. You just have to figure out the logic, like the direction from which you grab a rock, and where you drop it.
I find it a bit easy, but very enjoyable puzzle! 4/5.
so, did you steal this game? It is space to drop bombs, not ctrl!
Overall, it would be much better if gravity were less. This is supposed to be underwater! But this is more like lunar lander, where you have to keep pulsing up, to avoid dropping. Ever hear of neutral bouyancy?
I love the idea and the ease of layout.
I really don't see the point in having time pressure to make domino layouts, however. But if you go to "freeform", there is no point and no "challenge" at all, since you loose the terrain and the start and end points...
Would be better if free form was the same as "arcade", but just with no time limit..