and....done with watching ads. I was cool with just watching, but the watch + share is a bit much for the return, especially when they start malfunctioning.
So the clever HP system has nothing to do with how much actual damage you take during the level? It only has to do with how far you are in the level? Like, I literally went through a level unscathed except for running out of gas and I"m at 55%.
So apparently the game designer intended everyone to give up about the time they run up against the bosses in Cursed Mountain and GreatCloud. How many hours of grinding before you can make a dent? I gave up after almost 3. And the completely random chances of crafting good items when using high quality ingredients...yeah, crap. There is a grind, and there is THE GRIND. This game is the latter. It would be great if you got something from losing a fight, other than 1xp...especially when a lot of the times it's a close battle.
So...4 hours in, like an estimated 2 years of real-time to go...interest level dropping quickly. Limited linear paths to travel. No excitement other than...wait, next planet is the same as the previous planet is the same as the next? Not quite idle, not quite adventure, meh.
Game got tedious after a while. That whole idea of upgrading lost a lot of appeal when I realized I couldn't equip all the cool stuff I'd gathered. I get the energy limiting mechanic...but the mechanic falls apart at higher levels anyways.
So here's a stupid question...how the heck do you get to the menu where you can upgrade abilities? Been searching for 5-10 minutes. Am I just missing something?
So, I just beat the game at level 30. Didn't really mean to, just wanted to see how hard the boss was. Crappy thing was, other than how easy it was, was that he didn't give any money reward... really?
Okay..I've seen this before. But this is basically Clicker Heroes in the Unity engine with more annoying music. Hero upgrades at 10, 25, 50, 100...treasure chests... I can live with that, but asking for money for basic features like an auto-progress mode..yeah, that's where they lost me...
So wait..the ending is you throw down your weapons and run away? No boss fight? Just occasional small hordes of minions that half a 50/50 of either absorbing your hits for health or insta-killing you? 2/5
So..really...why are there clickable links in the battlefield that can accidentally be hit to go to the Armorgames page and mess with the sound...shouldn't that be in a place that can't accidentally be clicked while trying to fight hordes of monsters?
Yes. Сar HP is all about ingame resource balance.