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Uzarname's Comments

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Sniper Year One

Play Sniper Year One

Nov. 18, 2009

Rating: -5

2/5

Copy Cat

Play Copy Cat

Nov. 18, 2009

Rating: 0

Finished! Great game! Relatively easy for most, too easy for others. A couple challenging levels. You should change some of the percents; it was not necessary to complete all of the pictures. The level that required only 50% was dumb because of this -- the player does not have to actually figure out how to recreate your image, they can just go for bits and pieces of it until their percent raises above 50.

The Last Village

Play The Last Village

Nov. 08, 2009

Rating: 0

Okay, the end sucked. I ended up just 'end day'-ing the last thirty or so days, with one commander on each of the gates... meaning every attack was one-commander-able (not difficult). I'd have liked some sort of boss wave (perhaps the very one you said came in the 'epilogue?'), because without it there wasn't any challenge the whole game through. The hardest battle was the first.

The Last Village

Play The Last Village

Nov. 08, 2009

Rating: 0

Everything maxed on day 40. I'm not sure if I want to play out 35 more days...

Math Challenge

Play Math Challenge

Nov. 03, 2009

Rating: 1

Pretty neat. To make it better, you should implement a sort of queue that shows us the next, or next two problems. At the beginning it's just a matter of reflexes (interpreting the numbers that appear), rather than 'doing math.' The player could perform at his or her best if the problems were written out in advance. Also, I'm not sure how they're ordered difficulty-wise after a while, because something pretty tough like 17*35 (at least tough for me) can come up, and after spending 5-6 seconds on that one, the next problem is back to something like 14-14. Either this weird ordering shouldn't happen, or there should be different difficulty games -- a test with all 'easy,' a test with all 'medium,' and a test with 'hard.' Then there would be less of a random factor in the player's score.

Darkness - The Cage

Play Darkness - The Cage

Oct. 26, 2009

Rating: 0

Not fun, and the control is terrible. 2/5.

Juggerdome

Play Juggerdome

Oct. 25, 2009

Rating: 0

Not much wrong (movement was not perfect and the enemies were jokes throughout), but nothing special, either. 3/5 for an average game.

The Gun Game

Play The Gun Game

Oct. 24, 2009

Rating: 0

This is fun. Kar 98k's speed test is impossible. I got 9 seconds and the novice medal. 3 seconds... no.

Pixelvader

Play Pixelvader

Oct. 22, 2009

Rating: 0

Great game. Better levels than Frantic offers. I played with iPod on, so I can't comment on an apparent lack of it. There were two problems with the upgrades: I had no idea what kind of damage missiles were doing, so I sold them and ended up beating the game without having them, so having some sort of numbers would be nice. Secondly, the defensive upgrades are overpowered. By spamming the maxed defensive wave, even the last boss was pretty much unable to hit at all.

Zombie Hooker Nightmare

Play Zombie Hooker Nightmare

Oct. 15, 2009

Rating: 0

I wonder..

Picma

Play Picma

Oct. 14, 2009

Rating: 0

Never mind about having to click to change color/X's. The zoom on the 25x25 levels is weird, though.

Picma

Play Picma

Oct. 14, 2009

Rating: 0

I love Picross, and I'm happy that you made this game! ... but it's not perfect. Having to click something in the bottom left to change color/put in X's is annoying. I also think that the numbers on the outside should fade when all the squares they point toward are filled in, instead of how it is at the moment: those squares must be filled in, and all blank spots require X's before the number(s) on the outside will fade. Anyway, 4/5

Methus' Tower Defence

Play Methus' Tower Defence

Oct. 14, 2009

Rating: 0

Boring. Way too easy after... well, it was only hard for like levels 9-10, or something. The enemies seem to actually be getting weaker and weaker, and they're not coming in larger mobs or anything (though that wouldn't help them because of AoE skills). I thought I'd go ahead and beat it for the hell of it, but it's taking too long and I've decided it isn't worth it. 3/5

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 27, 2009

Rating: -1

The Y-tilt affects horizontal speed, meaning you would always want it tilted as far down as possible if this were a racing game. Looks really fun, though.. I had a good time jumping from one corner to the other :D

A Quest for Idle

Play A Quest for Idle

Sep. 12, 2009

Rating: 0

This was very entertaining (I guess) throughout the whole phone conversation I just had.

Deep

Play Deep

Sep. 12, 2009

Rating: 0

Fun & well made, but the 'RTS' part was pretty nonexistant, and there were barely any threats. Much too easy -- by the end dodging bullets wasn't necessary anymore.

Canabalt

Play Canabalt

Sep. 08, 2009

Rating: 0

I was taking many people's advice of going medium speed, and I made it through five windows, to find a gap way too big for my medium speed; death at 4490 :[

Canabalt

Play Canabalt

Sep. 04, 2009

Rating: 0

Great game, 5/5.

Warfare 1944

Play Warfare 1944

Aug. 30, 2009

Rating: 0

Fun, I guess, but most levels the player is able to rush through the center in two minutes or less.

Castle Quest

Play Castle Quest

Aug. 29, 2009

Rating: 0

Never mind, there's a highscore for levels, too.. Okay, yeah, that seems a major waste of time.

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