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Remnants of Skystone Beta

Play Remnants of Skystone Beta

Jun. 21, 2009

Rating: 0

The sprocket "Skystone 101: Ethetillium" shows a 25 voltage tube?

Remnants of Skystone Beta

Play Remnants of Skystone Beta

Jun. 18, 2009

Rating: 0

Since the last update (0.6.09), the game doesn't load anymore.

Little Wheel

Play Little Wheel

Jun. 11, 2009

Rating: 0

Good game, great graphics, but too easy and short. 4/4

Remnants of Skystone Beta

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Jun. 08, 2009

Rating: 0

@Cammy_G: 1. The game completely relies on the Kong API, without it wouldn't this game exists. 2. If you want breakable walls, use a crag.

Remnants of Skystone Beta

Play Remnants of Skystone Beta

Jun. 07, 2009

Rating: 0

That tubes wear out without being used is not a bug, tubes wear always out even when in your invertory, but they wear out earlier when in use and even earlier when on overload. But I agree, they shouldn't wear out while not in use.

Click

Play Click

May. 12, 2009

Rating: -2

This game is so awsome that I rate it a 5/25

faze

Play faze

Apr. 24, 2009

Rating: 0

Pretty good game, but what does determine which lazer goes through and which lazer stops (wihout brige)?

Planet Basher

Play Planet Basher

Apr. 15, 2009

Rating: 0

I've earned more than 10000 stardust in a single round (and sadly won is do I couldn't spend it). Why? because my rocked got stuck between 3 planets and it just became a matter of time waiting if the stars hit the rocket. Fix this please. 4/5

Kong knowledge

Play Kong knowledge

Apr. 14, 2009

Rating: 1

1/5 because it's case-sentensive. You must either be: 1. a noob that doesn't know how to ignore caps. - or - 2. somebody who wants to be annoying.

Kyobi

Play Kyobi

Apr. 04, 2009

Rating: 0

At the main menu, you have music, but in the game you don't but you have sound FX? No music + no sound FX = no lag, music + no sound FX = no lag, music + sound FX = no lag, no music + sound FX = LAG. Fix it by either adding music or removing sound FX. Also the physics are awful, if you move one boch, the blocks that are touching it move too, and if a gaf is only one pixel too small, you can't move through it. The gameplay is also a little bit boring, perhaps you can make it more iteresting by adding powerups or something. You should also change the chain bonus, it should be changed to "blocks combined in a row without trowing a block" instead if "blocks combined in a certain amount of time". However, I like the idea of getting bonus points for trowing the blocks together with speed and force. The graphics are good too. 3/5

Civiballs

Play Civiballs

Apr. 04, 2009

Rating: 0

The game is good, but the fact that you have to start again after you completed all levels drop this game's rating to 1/5.

Colourshift

Play Colourshift

Mar. 28, 2009

Rating: 0

@cheese_cake: green+red = yellow, and you should give more attention to your sience lessons if you think it isn't. Nice game by the way, 4/5.

GeoSketch

Play GeoSketch

Mar. 21, 2009

Rating: 0

1,1,179. Nice game, pherhaps you should add an ereaser, but still 3/5 :-)

Sim Rpg Tutorial

Play Sim Rpg Tutorial

Mar. 19, 2009

Rating: 0

Another failure: "cash =100 str =1 en =100 day =1". It's very recommended to use "var" declarations ("var cash = 100"). Class declaration is also advized, but not needed ("var cash:Number = 100"). Still 1/5

Sim Rpg Tutorial

Play Sim Rpg Tutorial

Mar. 19, 2009

Rating: 0

Your code says: "if (_root.en > 49) if (_root.cash > -1) { _root.en -=50 ; }". Why did you add that? The only thing is does is annoying people. 1/5

Recycle the garbage

Play Recycle the garbage

Mar. 15, 2009

Rating: 0

Thanks for all those awsome comments! I know that the game sucks, but try to recycle at least 5 bags of garbage.

Music Catch 2

Play Music Catch 2

Mar. 11, 2009

Rating: 0

At first, this game seems nothing better than music catch, if you play longer, the new options to play make it a lot better. Althrough, some people don't play games that look awful, so they will stop before the fun begins. Perhaps you should make more options enabled when you begin. Also, the yellow madness powerup is a little bit too strong: combined with purple power does it insanely boost your mutiplier. Also, the red orb should be more static. e.g. instead of multiplier/2 should it be multiplier-30.

Dinowaurs

Play Dinowaurs

Feb. 28, 2009

Rating: 0

Bug: at the end of the match, by money spend/earned, the spend money only counts the ammo costs, not the purcase costs.

Idle 2.: Konquest

Play Idle 2.: Konquest

Feb. 25, 2009

Rating: 0

More story & less waiting would make this game much better

LRU 2: Domination

Play LRU 2: Domination

Feb. 23, 2009

Rating: 0

Needs AWSD controls

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