That tubes wear out without being used is not a bug, tubes wear always out even when in your invertory, but they wear out earlier when in use and even earlier when on overload. But I agree, they shouldn't wear out while not in use.
I've earned more than 10000 stardust in a single round (and sadly won is do I couldn't spend it). Why? because my rocked got stuck between 3 planets and it just became a matter of time waiting if the stars hit the rocket. Fix this please. 4/5
At the main menu, you have music, but in the game you don't but you have sound FX? No music + no sound FX = no lag, music + no sound FX = no lag, music + sound FX = no lag, no music + sound FX = LAG. Fix it by either adding music or removing sound FX. Also the physics are awful, if you move one boch, the blocks that are touching it move too, and if a gaf is only one pixel too small, you can't move through it. The gameplay is also a little bit boring, perhaps you can make it more iteresting by adding powerups or something. You should also change the chain bonus, it should be changed to "blocks combined in a row without trowing a block" instead if "blocks combined in a certain amount of time". However, I like the idea of getting bonus points for trowing the blocks together with speed and force. The graphics are good too. 3/5
Another failure: "cash =100
str =1
en =100
day =1". It's very recommended to use "var" declarations ("var cash = 100"). Class declaration is also advized, but not needed ("var cash:Number = 100"). Still 1/5
At first, this game seems nothing better than music catch, if you play longer, the new options to play make it a lot better. Althrough, some people don't play games that look awful, so they will stop before the fun begins. Perhaps you should make more options enabled when you begin. Also, the yellow madness powerup is a little bit too strong: combined with purple power does it insanely boost your mutiplier. Also, the red orb should be more static. e.g. instead of multiplier/2 should it be multiplier-30.