The controls are terrible. The pieces should just snap to place, they shouldn't be have to be placed with pixel perfect accuracy. That s*** gets old really quickly.
Sell all button would be nice. And to clarify, I don't mean the automatic selling option, I mean being able dump everything you have of ONE drug when its price is inflated.
After you get the first few kingpins(which admittedly takes a while), there's a bit of an "ehh... what's next?" moment. Sure, you can get more kingpins or try to get to more expensive drugs, but it doesn't feel like there's a clear goal to work towards. Maybe you should add some achievements or something?
I thought the idea was to be able to solve the levels without guessing? Because level 61 is totally ambiguous, as there's not a single space you can safely click.
Wanting to cancel all the meticulously planned and executed moves I've made during at turn? Extremely rare. Wanting to cancel a single move I made by mistake(say, reinforcing or attacking a wrong territory because everything is frickin' tiny)? Quite common. Yet only ONE of these can be done, for some reason.
There seems to be very little point to hiring more than 3 or 4 engineers, since the efficiency of decreasing the size goes down the closer you get to the theoretical minimum, so they end up just costing more money for negligible benefits. Maybe have engineers reduce the cost of size reduction as well as automating it?
Level 58, I start charging freeze first and the enemy still hits my lab with a freeze before I can use it EVERY TIME. I realize that hard is supposed to be hard, but surely you could make it difficult without such blatant cheating.
Pssst. Whoever is selling you HDDs is scamming you. They're supposed to be cheaper than RAM on a per GB basis by at least a couple orders of magnitude.
"You stayed out for 1 second and earned $813.0"
Messages like this keep popping out. It's annoying when it happens when I switch tabs, and it's even more annoying when it happens for no reason.
Apparently the bash skill serves no purpose? Weapons such as clubs use smash instead, making caveman and archaeologist quite useless with the weapon they start with. The more I play this game, the less I like it. I mean, the IDEA is definitely neat, but the execution is just...deeply flawed.