No cash on defeat, apparently no way to replay levels to gain more cash if you need it, having to collect cash... Yeah, I think I'll pass this one with 1/5
Problem: I don't want to reload. I have an assistant and I pressed Q to switch weapons. I did NOT press R reload. Automatically reloading does NOT work in games where reloading is just waste of time.
It's not a BAD game, it just... Everything from music to graphics to the characters has moved well away from the previous two games - and subjectively at least for the worse. The level design feels uninspired as well, they're just the same designs from SFH2 with small changes and different graphics. And then there are just plain screw ups like not being able to tell what kind of weapon you're getting from the shop or as a reward. There are some improvements(and interesting if flawed new ideas, like the tired condition encouraging you to vary your team setup) as well, I just wish you'd have put them into a game that feels like Strike Force Heroes 3 instead of being just called that.
It's amazing how badly a single poorly implemented mechanic can ruin a game. The walls are just WAY too sticky, and jumping simply doesn't work well enough.
Could be better. A lot of things(like what the different symbols for the workers mean - the decanter PROBABLY has to do with fuel, but really, I'm just guessing) are either explained badly or in the wrong places.
The tooltips are wildly inaccurate. It's not space to start, you need to click, THEN press space regardless of whether you were previously focused on the window.
I realize that there's a whole bunch of differences, but this still feels like a bargain-bin version of Swarm Sim. The graphics being black text on white background isn't doing the game any favors either, despite being thematically appropriate. On top of that, the game could use quality of life improvements, like being able to scroll the data panel with mousewheel(or arrow keys) and I'm not sure what purpose the keyboard shortcuts being disabled serves.