"Change" should be renamed to "dismiss" or "fire" or something like that. "Change" implies that you don't lose all the upgrades and XP the soldier has.
@Chicbling: Chrome is a spyware that sends all your browsing data to google. Chromium is open source, so you can actually check the source code yourself and see that it contains no malware.
Okay, I want to restart this hole... Oh look! I can't and now I have the worst possible score on it. Want to restart the round? Oh look! I have to click through the tutorial again. Regardless of your intentions, this kind of design is severely flawed WHEN YOU CAN'T EVEN SKIP THE TUTORIAL.
Don't group upgrades by category + sort upgrades by price = the upgrades still aren't sorted by price. I can't BELIEVE a game that's been in development for so long still has so obvious and simple to fix bugs.
"Reaching space" doesn't actually mean that you reach the space, apparently. If there's a minimum speed you need to have or something, the game should actually SAY so. 0/10.
This would be a decent game if only I could actually trust the controls to WORK. But a significant portion of the time, the rocket slam simply won't trigger despite there being enough power for one.
The multiplayer high-score table for today/this week doesn't seem to be working correctly. I'm displayed as having won 24 times today, but most of those are from Monday.
Feels... gimmicky, I guess? The platforming is on the easy side and all the levels were very linear in their flow(as in, it's obvious what you're supposed to do next), so there isn't really puzzle aspect here either. Don't get me wrong, it's a NICE gimmick but the game itself was just... meh. Not hard enough to feel like I've accomplished something, not puzzling enough to make me think, not interesting enough to carry the sense of discovery through all the levels.
That said, I'd LOVE to see this expanded into a bigger game. Give us actual choices on where to go and what to do, so there's actual puzzle aspect to it. Make the game past the tutorial stages more difficult: the last level is a good example of what the middle-levels should be like in their difficulty, with things getting harder towards the end. Maybe add some enemies or doors that need to be unlocked with switches/keys/whatever.
Ah, yes, your total MP score is reported to Kongregate. It's a good idea to make weekly and montly ratings