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Vartiovuori's Comments

Comment

SteamBirds

Play SteamBirds

Jan. 08, 2017

Rating: 17

Needs a restart or undo button. Badly.

Super Stacker 2

Play Super Stacker 2

Dec. 29, 2016

Rating: 3

Needs a reset button, menu button and mute button that doesn't change states just because you "unlock" some new music.

Monster Slayers

Play Monster Slayers

Nov. 29, 2016

Rating: -2

"Change" should be renamed to "dismiss" or "fire" or something like that. "Change" implies that you don't lose all the upgrades and XP the soldier has.

Jo and Momo: Forest Rush

Play Jo and Momo: Forest Rush

Nov. 21, 2016

Rating: 1

@Chicbling: Chrome is a spyware that sends all your browsing data to google. Chromium is open source, so you can actually check the source code yourself and see that it contains no malware.

Exploit

Play Exploit

Nov. 18, 2016

Rating: 3

I like the puzzle aspect, but needing to time everything precisely is just annoying.

Jelly Escape

Play Jelly Escape

Nov. 16, 2016

Rating: 1

Nice game, too bad about the terrible controls.

All That Matters

Play All That Matters

Oct. 26, 2016

Rating: 0

"You can skip the level by blah blah blah" Yeah, I got that the first time. Bugger off.

Factory idle

Play Factory idle

Oct. 18, 2016

Rating: 0

Dealing with waste is a huge nuisance for no reason. Sorters should just be unlocked at the same time you unlock plastic production.

Get A Little Gold

Play Get A Little Gold

Oct. 15, 2016

Rating: -14

waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too slow to start.

Gravitee

Play Gravitee

Oct. 09, 2016

Rating: 12

Okay, I want to restart this hole... Oh look! I can't and now I have the worst possible score on it. Want to restart the round? Oh look! I have to click through the tutorial again. Regardless of your intentions, this kind of design is severely flawed WHEN YOU CAN'T EVEN SKIP THE TUTORIAL.

Realm Grinder

Play Realm Grinder

Aug. 15, 2016

Rating: -8

Don't group upgrades by category + sort upgrades by price = the upgrades still aren't sorted by price. I can't BELIEVE a game that's been in development for so long still has so obvious and simple to fix bugs.

Awesome run 2

Play Awesome run 2

Aug. 12, 2016

Rating: 6

Gets pretty repetitive and like others have said, the controls are kind of bad.

Learn to Fly 3

Play Learn to Fly 3

Aug. 12, 2016

Rating: -12

"Reaching space" doesn't actually mean that you reach the space, apparently. If there's a minimum speed you need to have or something, the game should actually SAY so. 0/10.

Zombies vs Brains

Play Zombies vs Brains

Jul. 17, 2016

Rating: 0

It's... just a remake of icy gifts? I'm not seeing a justification for the existence of this game.

Burrito Bison Revenge

Play Burrito Bison Revenge

Jul. 02, 2016

Rating: 3

This would be a decent game if only I could actually trust the controls to WORK. But a significant portion of the time, the rocket slam simply won't trigger despite there being enough power for one.

Strategic Tic-Tac-Toe

Play Strategic Tic-Tac-Toe

May. 18, 2016

Rating: 2

The multiplayer high-score table for today/this week doesn't seem to be working correctly. I'm displayed as having won 24 times today, but most of those are from Monday.

Developer response from GeneralVimes

Ah, yes, your total MP score is reported to Kongregate. It's a good idea to make weekly and montly ratings

Down is Up

Play Down is Up

May. 04, 2016

Rating: 1

Feels... gimmicky, I guess? The platforming is on the easy side and all the levels were very linear in their flow(as in, it's obvious what you're supposed to do next), so there isn't really puzzle aspect here either. Don't get me wrong, it's a NICE gimmick but the game itself was just... meh. Not hard enough to feel like I've accomplished something, not puzzling enough to make me think, not interesting enough to carry the sense of discovery through all the levels. That said, I'd LOVE to see this expanded into a bigger game. Give us actual choices on where to go and what to do, so there's actual puzzle aspect to it. Make the game past the tutorial stages more difficult: the last level is a good example of what the middle-levels should be like in their difficulty, with things getting harder towards the end. Maybe add some enemies or doors that need to be unlocked with switches/keys/whatever.

Snail Bob 3

Play Snail Bob 3

May. 03, 2016

Rating: -7

Level 12 is terrible and doesn't fit at all with the rest of the game.

Medieval Markets

Play Medieval Markets

Apr. 26, 2016

Rating: 0

Neat idea, but the execution feels a bit clunky.

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Apr. 07, 2016

Rating: -1

Can't complete level 8, wall jumping is too terrible and you die from touching the beginning of the level. 1/5.

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