I finally found how to solve last level efficiently : align all circle together (not with the beam), it's easy there is only one circle that don't move. Now to align with the beam move them all by the third of the angle (because 3 move at the same time), and done ! Cool short game (-:
I like this game, I immediately thought it was the same developper as temple of the four serpents (-:
I like the platforming, and I like the simple beginning and end to put context, I felt really great when he just left and that as over.
I feel like the game is saying : here is a nice concept, I'm a nice platforming game, but nothing too pretentious, hope you liked it ?
And I liked it.
Awesome mechanic, I think it has lots of potential to replace dice combats system in "around the table RPG". I personally would really enjoy playing this system IRL instead of these boring dice throwing combats. I might test it with friends on a short RPG, but it could work well on a long RPG too. There could be some multiplayer interactions to explore, like lending some cards to other players. But it would take a lot of balancing so you could think of doing something like a Dungeon&Dragon book or card game with this system !
IT took me a bit to figure out that strategy, and I made it. Thanks!