Thanks for playing and that's a good observation! The sets/stats/routes all have different values depending on what phase you're in. Some are better for pushing and some are good for end-game, etc.
I have 7/87 unused talent points, now I can say that post end game has sowe weird profit per pixel based on one's luck. Also I got flushing ! at my talents chest but they are already maxed.
I wonder why tool color is not the same as the color on which that tool is focused. That would make more sense than what seems to be randomly chosen color. Also 'Paint power' upgrade says increase by 10% but works as 10x
Retroactive twins removed one level of complexity from the game. Before one needed to be careful and wait for twins before puchasing currently highest tier of units. Now you just buy and will have them at max possible count as if twins always were at max. But I surely like this as my internal completionist will not be upset by that 'low twins waste' anymore.
I have 332 sp (and I have already spent 150 SP for buying 2 ships) while my last sector is only 184. Looks like there is something wrong with my save data/online progress/mastery reset.
Oh, just checked code again, my bad. I forgot to reset sp counter to 0 before recalculating :) Small bonus for beta testers. Possibly i'll do 1 more sp resetin case new critical bug appears.
Safe buy minimum is 1% and this seems to be too much, also linear scale seems to be inappropriate here. I would prefer minimum of 0.001% and exponential scale. Also maxed interest is 2% which is even more than 1%. Still a very useful option though.
>>eventually I'm just going to hit the point where opening the game is more hassle than its worth and then you are going to lose players
Sad but true. Replaying only to lose accumulated progress doesn't work well.
When you get too much time blocks they do not fit on screen and the rightmost free blocks become hidden. You need either introduce one more line for time blocks, or decrease distance between them, or at least show correct amount of free blocks (hide used ones instead)
Purchases remain after prestige - is this true for 1-timed purchases like "time skip" and "skip reset"? Will you be able to use time skip one time after each prestige or just once?
my ship was leveled to 24817 and now it can not fight, so practically it was destroyed due to a bug - this happened when I won against planet of size 29015.1 at 4-solar system
Any hints how to find a system with desired diffiulty and star of given class? I mean, when they are already discovered, how to find this specific solar system amond hundreds of others?
I would like to know how my progress is affected by buying pickaxe / switching to other ore / increasing mining skill. Currently it looks like there is not progress at all, just a different text label.
I am regularly updating this game, and now I am planning to rewrite random movement system. I want to replace current action-based randomness with each 4th turn switched external one. This will more suit original idea from general relativity of regular error-producing measurements (don't bother if you have no idea what it is, gameplay will still be based on arrows positions). Also it should work more puzzle-like. Anyone is going to hate it and wants option 'switch back to old system'?
This previous comment was totally wrong. Now I rewritten controls again, almost to what it was originally, but with improvements. The game is called random move, not split move, so splitting concept will not be used anymore. Also splitting turned out to be too complex to properly combine it with nonessential randomness.
Thanks for playing and that's a good observation! The sets/stats/routes all have different values depending on what phase you're in. Some are better for pushing and some are good for end-game, etc.