Was not a huge fan of this game. Normally I love games where you have to over take your enemies side of the field, but this one was very unbalanced, you could have played this game with 3 units and it would have been the exact same. If there was something else the player could have done, say upgrade units or cast spells or gosh, anything, this game could have been better, but instead i feel like you took the sprites from some other game and attempted to make something that isn't really fun at all. Both you and the computer can get the same amount of money, and both you and the computer can build massive armies, it's a giant stalemate. Sorry, 3 of 5 at best, but more than likely 1 of 5 for the bad sound and the lack of fun.
Make the mana fountains a passive buff instead of having to click. Wish I felt like I seriously needed any units other than the main damage one :< Otherwise cool idea, keep up the good work!
ok ignoring my past comment which was just meant to be there for flavor, this game is an ok idea for a puzzle game, but really reminds me of puzzle quest..a lot.. >.> by the end of the game you were too over powered with double move, pretty much shut down the board, and when that didn't work you could drop the board for a 10 combo. luck stat didn't make a whole lot of sense, could have probably worked better with a defense stat instead to mitigate damage, all in all an ok game, but nothing really makes me wana play more after. 3 of 5
I second fdg098's comment, who the heck would be stupid enough to leave their car on the other side of town, when you should have it at home, when you are at home...sleeping >.>
Did anyone else read what the robot said to the mother at the end? He mentioned something about him "being made of meat"? Over all pretty cool game. Kinda wanted to 100% it cuz I knew where the other stuff was, I just couldn't get it in time.
This was a well designed game, took up a good bit of my time. Tried multiple combinations of classes together. Overall I would say this is a 5 of 5 for what you were trying to do.
Little things that I would change if it was my game: 1. Make leveling not so much of a chore. I haven't gotten to max level which I presume is 20 but I would like to have all the spells available to me. You don't need them to beat the game, but I feel you could easily set the level cap at 10 or 12 and give the player all the spells in their arsenal as well as balance the stats. By the time I was level 10 I had well over 4000g with nothing to do with it and I pretty much wanted to reach max level so I could try out all the cool spells.
2. Would give the player more options for armor. Maybe include speed stat on armor, but at the cost of other stats such as health or armor or damage even.
3. Fix the pets tab so that it's obvious how to find the pets and not just the cheerleaders.
Zombies using guns is a horrible idea, they are mindless eating machines, they don't have the ability to shoot. If you want to give more enemies, that strictly come after the player and not the door points, sure, go for it. Giving them guns defeats the purpose. I can see defending more than 1 point, but then you probably need things along the lines of defense towers to help, or at least have some of the other people kept in the church shooting. Maybe give the player the option of defending more than one point? Easy difficulty is 1, medium of course being 2 and hard being all 3. Otherwise pretty fun.
So I found a bug, but I'm not sure if it is supposed to be in there. Items effects like the +Hp/level stay on the character even after you delete the item itself. I believe this also some how applies to the "teleport after certain %" which other people are finding if they had that item on their adventurers at some point, which would then port your adventures back randomly.
Beyond that, I really wasn't a fan of the AI's "The Silliest Bunch of Adventurers" movement. If there was a block of 4, they would practically go around in circles, and not even a block of 4 that i put there, just naturally occurred in the dungeon. I guess that is just how it is supposed to be, but still annoying.
Pretty fun, good job.
Crafting seems...oddly difficult. I got past the first type of materials only to find at the second type of materials, I need even more material than the first, which was kind of my problem in the first place, having a lack of material. Otherwise, the game is amusing in that sort of, "hey I used to play something that looked like this" kind of way.
I gave this game a 4 of 5 only because it kinda felt like there was no real end game. The character becomes this unstoppable force when you are level 10 and have the best weapons and armor, and then it's boring. I kinda hoped there would be something really rare, but after 2 hours in I just didn't feel like the game had anything left to offer other than in game badges. What I didn't care for was that the shop items were much better than the items you could find in the arena from defeating bosses. Also a lack of originality in naming.
I am sure it got harder if I kept playing the waves further and further in, but what I feel would make this game shine even more is some further choices in terms of customization. Why would I want to be only melee or only ranged? Could you have a way that would speed up the attack speed of a weapon?
One thing I really got a kick out of was the quick sprint every 2 seconds in combat, cool idea and I wish more games like this had something of that nature.
I had a good deal of fun with this game, does remind me of table top RPG style games. I think it is far better when you do customize your stats at the beginning. The set builds are ok, but certain stats are so much better that it makes having some of the stats useless. I found only 1 or 2 skills that required high willpower to get out of, so that skill might need to be of more importance. Same kind of goes with precision. Over all, solid game, may be a steep learning curve for some less experienced min/max RPG players.
Bored by the time I got to stage 36. Artillery strike was too powerful, could just spam and buy another, and by the time it was finished recharging, the first strike was still going. Fun at first, but really it got repetitive fast. Maybe if instead of just having one set of upgrades, you could choose a play style type of upgrade, like heavier ground troops (more tanks, different types of soldiers) or an air style, or even a stealth style that included extra strikes or land mines.
Sorry but I had to give this game a 1/5. The game stopped being fun when you could no longer attack the enemy and they had high priests/captains/catapults and cannon defense. Became a giant stand off and that is just no fun. Revamp the enemy so they can't counter you so easily or at least let there be some way you can hurt them long enough to get in an attack.
If the creator of this guide could please update the guide to include the tier 4 and 5 spirit beasts, that would be most appreciated. Great game with a good guide, seem to enjoy playing Sisily the most with heavy beast damage and energy regen.