Lot of potential here but it just feels unbalanced. Getting overwhelemd is super easy, zombies just don't reward enough cash. By the third level it's almost impossible to win perfect. A fast foward button would also be very nice.
Good game. Could be better. Winning seems more a matter of luck than skill, either you will enounter enough random events that benefit you in the right ways at the right times to increase population and such or you won't. You can only upgrade tech and build so fast, that's all based on population. Poplation passively grows WAY too slow to be meaningful to beating the game. Otherwise this is great. JUst a really simple version of the old Age of Empires games if you ask me. Wish the 'map' was a little bigger. Being able to actually take land, atttack enemies and such would of course be awesome. A deeper upgrade tree would also be fun. Overall this is fun, hope to see a second one someday.
Excellent game! Would love a sequel of just MORE. Just expand the idea and the content. Some kind of experience system would be cool. Maybe roll faster, would love someway to increase reload speed (not just clip size). New weapons or some kind of weapon upgrade system would be awesome, maybe an actual shotgun weapon, flame thrower, grenade launcher, idk. Personally I'd like to be able to 'evolve' the starting weapon, instead of replacing it I'd like to just add features kinda like the cannon upgrade does. The ability to add more shots, bigger shots, different colors for different effects. If I could upgrade the weapon to the point where it was firing rainbow hell by the end it would be aboslutely awesome.
It's probably just me, cause most people seem to love really hard games, but it seems very unbalanced. Wasn't able to stop the enemies by the 2nd level, with tons of towers they just walk right through.
hello Vivid, you had difficulties with the first dungeon (the one in your homeland) or against another player? Compare to other TD, you will have to adjust your mind set a little bit regarding basic mechanisms. Because of all RGP elements, we tweaked a lot of stuff to make it rights. Also, you shouldn't be able to perfect the game until you get higher level for easier players or dungeon.
Some kind of small magnetic upgrade would be awesome. It's frustrating when you're falling and you miss bananas by almost nothing and just zip by them. Some kind of magnetic upgrade or at least a size upgrade would be great just to help snab those ones you miss by this '..' much.
I would really appreciate being able to use the number keys or qwerty to summon soldiers instead of having to manually click the icons for them. Other wise 5/5
Nice try. But because you can't repeat level for more stuff I got stuck by level 5 or 6. I don't care to 'manage' my guns and sell and this and that, there are plenty of games like this that are just pick up and play. If i want a game I have to micro manage I'll go buy a full production AAA title. Thanks though. Maybe the sequel will squash these issues.
Very fun, I'm not usually a fan of these training games but the missions and such keep it interesting. I only wish there was slightly more info to stats, such as strength. Does it also increase archer damage? Agility says it adds a bonus, but is that bonus the base or actually a bonus?
Love the concept, a sequel would hopefully improve on this to awesomeness. Potential in a series I think. And is it just me or do the item drops eventually begin disappearing after you pick them up?
Good design, but my base just randomly disappears sometimes and I get stuck unable to built. A sturdier and wider wall would be nice, or a click and drag to build with things.
Really fun, love this game. Played it on a bunch of sites tho and have to say the Kongregate version is the worst, the freeway has way more junk on it that leads to a bunch of no win situations. Not sure why this is.
A better explanation of the games mechanics would be awesome. For instance, what does Int and Agi directly affect? If my creature does X amount of damage and then I level it up and the population goes to 2 from 1, does it do X x 2 damage or X/2? Just some resource to research this and other like information would be nice.
Game handles horribly. I like the series, but it's frustratingly hard just to move your fish around and 'eating' things is harder to do than it should be.
Really fun. Hope to see a lot more. I could list a load of things I'd like to see, but reading the other comments it seems you guys are actually listening to the players instead of just doing whatever, so kudos to you and keep making great games. Quick side note, I really enjoyed the story. Interestingly different kind of story and way of telling it. If I may, I would suggest giving the narrator an actual existence, just like Hardadjust had a avatar, I'd give the Narrator an avatar to make it seem more like a old and bored story teller instead of a disinterested developer.
1-Coins shouldn't vanish OR a coin collector magnet should be available. 2-No moving forward when attacking unless the attack is a charge attack. 3-Some basic type of xp system would be awesome. 4-Inventory, it's annoying to have to run all the way to the weapon smith just to switch from heavy, to dual to swords. Just pressing a button should switch between weapon classes. In combat would be great, but at least before entering the arena.
Love everything except, the 'mission' system is awful. You don't put horizontal objectives, or "Wait here" missions, in a vertical movement game. It's just really bad mechanic design. Would have been 5/5 if the missions complimented the game, but they're so bad, 3/5. Good try, fix the missions in the sequel if one is made.
Great first try, would love to see a sequel. One with some sort of Xp system. Maybe a stat point system for the commander, increase fire rate, weapon/dmg, Maybe some sort of shield to protect commander and his squad. And in mission levels for the soldiers would be great, every so many kills said soldier levels up, increase fire rate and hp. I think it would be cool if when the soldiers level up they get a entirely new weapon, Flamer goes to a fireball gun, then to a tesla cannon maybe? idk. Still, great game. Hope to see a 2.
Really love this, with item mods were more like basic resources and that some just became infinite, just basic elemental mods and such. Still really enjoyed this.
I love this series! 5/5 all the way! This game is so good the only thing I can say for a sequel is MORE! Just give me more in the next sequel. Maybe some sort of attribute system to increase general reload and accuracy. A great game all the way. Hope the Decision series doesn't go the way of Epic War and Last Stand...
hello Vivid, you had difficulties with the first dungeon (the one in your homeland) or against another player? Compare to other TD, you will have to adjust your mind set a little bit regarding basic mechanisms. Because of all RGP elements, we tweaked a lot of stuff to make it rights. Also, you shouldn't be able to perfect the game until you get higher level for easier players or dungeon.