Nice try but this has way too much and yet too little. The rolls for damage output are off, even with90% or more for light attack you still have eternally long missing streaks. As well the defense missions are cute, but your inability to increase your likely hood of hitting sucks it up hard. On the easiest setting it's still a 50/50 chance you'll win. Cause again you'll just miss for five turns and then lose.
Some way to increase many generation would be great, since the arrow weapon has been removed basically, spells are the only direct interaction the player gets. So some way to upgrade mana generation would be great.
A good game but not as good as Epic War 3. I really dislike how units now swipe at each other and then run past, this entirely defeats the front line concept of war. Units should fight to the death apon meeting one another in combat just like the previous Epic War titles.
Please select a place to start your colony... there is no where to build a fricking colony. Everything is either on water OR too close to another colony. Can't even play the game to know if it sucks. 1/5. Total lameness, talk about a false start.
Very fun indeed. I would like to see more of the equipment changes reflected on the character in game though. For instance, adding a helmet should cover his head. That would be nice.
Very great game. I'd put this in the ranks of Braid. Great concept. Beautiful Work. Wish the artwork was a little cleaner and less pixelly. The music is beautiful except for the ending music when you complete the game.
Very nice idea, very poor execution. You have no control over your production rate yet by the third mission your enemy produces faster than you. It's impossible to win.
Sending Failed.... Hand Shaking Failed... Connection Failed... Node Failed... Game Design - Failed... Great concepts, except I have no idea how to get oil. The shop keeper keeps telling me to see rusty so I know how to 'mod' my rig yet he tells me he's got nothing for me. There are no missions left to do and 90% of the time I try to PvP it says Player no Longer available... Other than that... FAILED.
Spell Hot Keys PLEASE. I get the meteor against ninjas. But having to go back to click between casts is just ridiculous. Also add the ability to increase Meteor spells blast radius.
Very nicely done, but the amount of red herrings just kills it sometimes. I had a few cases where I literally got three or four red herrings in a row. Killed all ability to solve the case.
Good game but the zombie AI is beyond flawed. I can't tell you how many times I had to redo a city simply because one guy would be on the edge of the level and the stupid zombies would just walk by him over and over.