I didn't understand the hints on level 22, since it refers to faces as cubes? It recommends to start on the middle left, which I could not get to work. I started from the bottom instead and was able to clear it.
Idk how you get kongregate to keep badging your shitty, humorless, poorly-translated rpgmaker games, but I always drop in to leave you a one-star rating and will continue to do so until you make something that isn't a mindless copy of every single other game you have published. You make developers who actually put in the time and effort to make something creative and new, look bad, and I feel sorry for them that 'devs' like you exist.
Nice variance in levels and tasteful music. Would be better if tracks looped through deaths, especially the longer ones. Also a few instances of brick platforms that blend into the background, which was annoying, alongside the hitboxes of spike boxes being incorrect, seemingly just a square even on spikeless corners.
I didn't want to go through the mindless grind of several resets for medium badge, so I stuck it out for a single run, checking back every few days. Got easy badge on first day on October 5th, and only JUST NOW got medium badge, November 3rd. One month for a medium badge is insane, even for an idle game. Time to drop the game like a rock now and never look back. Pls no-one spend money on this garbage pile.
Boring, tasteless, and obnoxious music. This is a shameless cash-grab at best, but I'd honestly be surprised if devs even make back their production costs on the few suckers willing to sink a dime into this excuse of a game. Idle games are cashing in on Kong's sell-out policy right now but it can only last so long, at which point all takers making that gamble will tank, and good freaking riddance.
Why do these keep getting badged? They're all the same. Put all together, they could make a coherent game on their own, and THAT might warrant badges, but as it currently stands this is just phishing. Not to mention poor translation and very linear plot/characters beyond the edgy fluff.
Interesting story that's clearly more appreciable if you've played other parts of the series, but the translation needed a few more sweeps for consistent, basic grammar errors. The music was cool but very loud, had to turn my volume down at least 70%.
*time limit is established revealing imminent death for everyone involved if they do not keep moving* "Hm... Let's have a long discussion about the villain's motives and identity".
It's kind of annoying that 'removing' an upgrade doesn't refund you souls. Since everything is kind of expensive for how slow grinding out levels is, losing a single upgrade's cost early-on is an avoidable nuisance from a programming perspective.
The tutorial is buggy. I accidentally moved Bush Whacker to the spot Jim was supposed to be in and it locked me out of moving either of them again but wouldn't progress. I refreshed the page, allowing me to move them again, but it reset their damage to 0, so now I have no way of dealing damage, getting gold, or upgrading to obtain any amount of damage. Clicking on monsters just makes them squeak. Badly-coded game evident within the first 5 minutes really makes me want to stick with it, gj guys, go back to school.
This game could use music, sound effects, minigames while you're waiting... any redeeming quality at all, really. I could see this as a mobile game, maybe, but as it is, it's just a boring waiting simulator. Got the easy badge and not even bothering to touch that medium.
It seems a little stupid to game-over attempting a scouting dungeon which would theoretically be some distance from your Castle, besides the fact that an army wipeout doesn't mean I don't still have a horde of peasants I wasn't utilizing that can stand in for militiamen while I build up my army again for defence. The idea that without soldiers, soldiers which can be rebuilt the very next turn, your entire civilization instantly collapses is a bit absurd.
Thank you for the report. We'll look into what is causing that issue.