Bottom row, row ten, is not sold when devouring all Huldran. Ascend means you want to ascend, you are telling it to ascend, it basically means 'I order you to go up' rather than it telling you 'you are currently going up'. I apologize if you are still confused, I don't know of a better way to explain it. The as for the last bit, if what you mean is that the game needs a DPS meter in the tool tip, then yes I would agree. We do need to know how much damage per second we would do so that we don't have to calculate or test whether the slow but high damage from one orb outweighs the speedy but low damage of another orb of basically the same function. It's a bit annoying not having a DPS meter to be honest, but I do understand this is basically an open alpha for the game. I'm sure they will eventually add one, it seems to be quite a common feature.
So, to farm in this game= Find orbs with regeneration, smash a bunch of points into Fortitude (Not dexterity, I can't read for some reason) and cunning, find two attacks with an entropy dot, alt-key+tab or windows-key+tab to another window, come back and check the slots for new orbs to replace your current orbs like better regen or faster/stronger entropy dots, Devour All, repeat. Note: Entropy Haste is your best friend. An orb with a higher cast time, but also supplies +15% haste might actually be faster than an orb with a lower cast time. Make sure to check. High Entropy haste can make poison stack up so fast that even the strongest foes won't be able to properly mount an offense. The best passive orbs provide both Regeneration, entropy haste, and either cunning or entropy damage. The poison stacks infinitely and the more cunning you have, the faster that number will increase. Meanwhile, it also has a high accuracy rating... so you can keep yourself on a 100% accuracy fairly easily.
So, to farm in this game= Find orbs with regeneration, smash a bunch of points into dexterity and cunning, find two attacks with an entropy dot, alt-key+tab or windows-key+tab to another window, come back and check the slots for new orbs to replace your current orbs like better regen or faster/stronger entropy dots, Devour All, repeat.
Note: Entropy Haste is your best friend. An orb with a higher cast time, but also supplies +15% haste might actually be faster than an orb with a lower cast time. Make sure to check. High Entropy haste can make poison stack up so fast that even the strongest foes won't be able to properly mount an offense. The best passive orbs provide both Regeneration, entropy haste, and either cunning or entropy damage.
The poison stacks infinitely and the more cunning you have, the faster that number will increase. Meanwhile, it also has a high accuracy rating... so you can keep yourself on a 100% accuracy fairly easily.
Gheata, that's what every game that is continuous does. Examples below.
I've seen games where you stop gaining resources after an hour. I mean what is that? I can't be expected to sleep?
My suggestion merely limits the abuse. After 5 days I average over a 1m anima when I log on. My last two were over 2M while my first was under 200k and my second was under 400k. Yes... I spend 50 crystals to get that, but that means a free +50.
Group MMO games: gather a guild and set times to raid. Solo MMO: Come back at –time- to fight server boss to get loot based on your damage. Idle: come back at after –time- to keep gaining -resource-. MOBA: Play the entire match even if it goes on for 1.5 hours because the teams are evenly matched and at least three players on both teams refuse to give up, or you'll be temp-banned from queue for a match. Reality: if you don't eat and drink you'll starve and your character is deleted; that's just rude who even developed reality? Someone fire that guy.
Shadree, Anima requires you to transcend from the bottom left of the anima screen in order to obtain it. Very simplistic and easy to use. I recommend boosting anima gain, exp gain, all-state gain, dex gain, and pow gain in that order until you get settled in excess points can be split between con and vit. Also, I find that it's less 50% dex 50% pow on stat spending, but rather just enough pow to get yourself to just below pow, the higher you go the more dex-heavy you'll be. Basically, if you don't want to transcend yet, don't advance unless you have some points in the bank; then advance until you stop one-shoting everything and spend your point reserve so you'll one-shot everything again. But watch out, supposedly the strategy will begin to fail at some point. I'm currently on 151 so i'm not sure when exactly that is though.
the offline gain is really easy to abuse. How about a limiter that makes it so that you have 12 or 24 hours of offline charge and gain 1% charge every 18 seconds of online charge? this produces a hard-counter to any player that stays offline for more than either half a day or a full day and set the minimum play time at half an hour per 12 or 24. 12 may be to extreme though. some people can only play once per day.
This is brilliant. Suggestions: Customization of the dragon's looks such as horn type and scale color.
One of the princesses to be a prince and the dragon just looks at them with a blurb 'you're not a princess' only for the prince to respond 'true... but I am fabulous!' and the dragon is just like 'Well... fine... I'm not even sure why I collect princesses specifically. It's just a what we dragons do apparently. They are useful though. Francesca helps me with my taxes. I didn't even realize dragons had taxes.'
Though, I tell you what... if the dragon doesn't know what to do with princesses... I'm pretty sure Amber is gonna correct that eventually judging by the smirk on her face. She has this look that screams 'I'm the one in charge around this cave' lol
So... kind of a cheat... but.... if you leave yourself on level 4 or 9 after failing the boss and then build up troops until you instantly zap the enemy.... extreme resource production? O_o.... odd
You could also do an 'age' thing such as stone, bronze, steel, modern and futuristic where you start on one side of the planet and the enemy starts on the other. A campaign system where you start fighting on your planet and then move on to capturing other planets would be nice. If the opponents are randomized on a percentage of what they focus on building each time it would add a ton of replay value. And you could have various difficulties such as a casual where there are two opponents that focus on each other and harder difficulties such as a free for all between you and three npc or a team battle. The idea would be an entirely automated combat system where you are building up your civ's resources and they make the best of it to fight the enemy.
Please add a tool to raise and lower the height so that we can choose where to build our rivers or even make a water world of fish people if we want. It would also be nice if you could add a few keyboard controls. A and D as planet spin would be nice, perhaps S and W to move the screen up and down while we're zoomed in, Q and E for Zooming in and out since some people don't have middle mouse buttons *I know mine has broken several times and not everyone can fix or buy a new mouse whenever they want*. Other possibilities would be a challenge mode with several speed buttons for fast or slow where you and one or two other planets build up at the same time and you could add various tech trees such as= spaceship:Hulls, Engines, Shields, Weapons.
213, probably needs a graphics update eventually, could use some sort of upgrade or buy system; extra hearts, more speed, a gun that can blast through one bullet -resetting every time you lose a heart, maybe a nuke that destroys all meteorites on screen
has anyone ever actually died? I got hit like 11 times with 14 damage... that's way more than 100 hp. I'd like an HP bar and a repeat attack X times option
also to the developer: can you put some clothes on the male aliens? and could you add a parking break to the cars along with a kickstand for the bikes? you could use E for the kickstand and parking break
to the developer: fix it so you can't jump over the 'mountains' to the right and make the rockslide bigger instead of using an invisible wall. also.. make a new part to add to the spaceship and put a special material for it at the end of the quest chain so people can't get the spaceship right away. also, make the carts wider by half and twice as long. and improve their turning. also make the cars covered on top and half again as long so nothing falls out when you drive: alternatively you could make a hatch that folds down to cover the materials when you click it
OK, red gem is energy: look to the right of the burning ship while looking from the creation station. if you need materials forget the carts unless you need to transport a bunch of metal to the nearest ocean: just throw it in the ocean and go pick it up off the ground where you spawn. need wood? go to the far side of town, up the hill and to the left of the bridge: click all the trees and throw down any wood that doesn't tumble by itself. there are plants in the growing area for cloth and don't let the aliens fool you, just jump over the mountains to the right of the rock slide go grab the metal and you have all you need to craft a ship right there
It won't really be updated as I will be working on other games, I may remake it sometime though