Ok so, first capture the flag mission: get all medics and upgrade ranged and health: medics will always fight with guns. you play bruiser and do nothing but stand a little bit away from the area where the enemy can jump down from their sky base and shoot non-stop= lots of money lots of exp. Defend is broken but that's ok: let the medics attack and heal each other: press defend to summon them to you when you take ANY damage: even a single shot can be the death of you later on if the enemy AI all show up at once= you have to last until your medics can get there and heal you
Easy mode: Nurse, headshot everything, always pick the higher accuracy weapon, get quick learner first so you can headshot more often, get field training so you heal during combat, lastly go for antidote so you your healing isn't reduced by zombie poison. GG my friends... Good Game.
Health Regen skill should have 5 levels +1% and +0.25% per additional level this would allow people to regenerate to full in 100 seconds or 50 seconds regardless of their level: and considering that zombies can kill you in five seconds on some levels... it really wouldn't effect gameplay except perhaps give you that extra second or two needed to survive. Basically this would make health Regen a viable option for picking: especially for new players. I think any higher might create issues but theoretically you could go up to 0.75% for levels 2-5, which would give 4% total and a 25 second health regen; and still have the team able to be killed... personally I think that's way to much. 0.50%, for 3% and 33 seconds might be a good median but I still think 0.25% would work best.
can you make a house in the background, a phone symbol on the side or something like that and put the character info there. You mentioned 12 hours is one year of age... but... I can't actually see how old the character is. Or the highest amount they've ever gotten from selling stock.
still doing the *every ships go to the middle when the enemy dies instead of ending thing; sometimes even if you surrender it stays there*.
Also ... what if instead of getting ships in OE4 ... how about ship blueprints? Each blueprint would have default guns in slots, empty shield slots, default engines in slots, and empty special slots where you could add different types of missiles, phalanx, mines or similar items of high potential.
The items could use a simple random generator on each campaign level between a low and high number for that specific level.
Carriers would open up a new slot, either just one or one for each creation area they have. While having a default fighter you could place cutlass, hawks, bombers, or anything else; still have to get lucky such as trying to make freeze hawks or stealth cutlass but you'd be more likely to have it happen.
Tacking on my first suggestion of outlines for ships in case you missed it: with a game as awesome as this you must be very busy.
Heavily broken right now, after all buildings destroyed ships go to one portion of the map and fly back and fourth. also, when i surrendered it brought me to a version of the map without buildings or a user interface. very odd. i'm on mozilla firefox if that helps you figure out whatever the problem is.
Game sometimes freezes on loading screen and i have to refresh, not to big of a deal honestly but I thought you should know. I'm on Mozilla Firefox if that helps you identify the problem.
Also Energy and heat dual-modules broken? 6 energy and heat then it goes up to 10 at level 2, it goes to 12 at 3 and 4 before moving to 13 at level 5. I'm fairly sure level 2 should be 8, level 3 10, level 4 12 and level 5 14 energy and heat with half the amount of regen and cooling for each level. can't yet see level 6 modules so i don't know if it is also broken up there :( sorry
Excellent game... it would be nice, however; to have a mode where you choose your actions simultaneously so you have equal chances to deal damage rather than one getting the advantage.
Gift codes for joining players:
ELGSP63TFV
SG7I9EXYBA
5JTWQ5NAMD
Best Loadout for aoe damage and money farming: Monk, Bard, Dragonlancer first row; gunmage, archer, mage second row. you also have some decent single target damage for those high health bosses and make sure to abuse that bard's healing Ultimate for cherubic lullaby= echo.
Please... if you are facing higher level monsters *cough*cinnamontoastgel*cough* just go backward to a lower level area and farm for a minute or two; maybe you'll even find a chest and get some form of armor or weapon boost.
This game needs an update, but it is still fairly awesome after three years. I think it could end up being the top Kongregate strategy game if it had enough work put into it.
3/5. An amusing game to take up a small amount of boredom. Needs a boss battle for 4/5. Might, big might, make 5/5 with boss and upgrade system... but even then probably still maxes at 4/5 without some significant additions. Suggestion: give a reason to not just hold down arrow and tap left or right to avoid being pushed from behind. It would add depth to the game and give a sense of danger to the otherwise rather bland death mechanic that is nigh impossible. Perhaps after a few levels in you could add ''''snapping'''' turtles or something that send the ship flying with vastly greater speed if they come in contact for more than a second or two.
Hi! Just found your game, loving it so far :) please stay awesome, but I noticed the 99 on the age chart. Does that expand? If not currently you may be interested to know that we currently have several humans that are as much as 110 years old, a few older and supposedly the oldest human was somewhere around 150 but it was unconfirmed up until the day he died due to the fact that his village did not have birth records at the time of his supposed birth. You may also be interested to know that scientists have found there is a specific gene within our cell structure that shortens as our cells repair the body by splitting; this means that if we could remove all damage such as from sickness, toxins in the air, toxins in the food and water, along with other such things... we could potentially live up to one thousand years.
MisourFluffyFace hover over ~Attack~. As you can see from this example ~Battle~ is very important. Battle is gained by attacking monsters: so yes... when you can kill a frog without losing clones place them down and reduce their number over time until you are killing that particular monster with a single clone near instantly.
A mountain causes a river to take full advantage of gravity to flow faster. Perhaps divine magic is similarly amplified? Magic is is as Weird as I before E except after C... just... Weird.
apwy01
Feb. 27, 2016
it takes a river in order to make one bracelet "how much those it take to make two?" a river and a mountain "how the hell doe's that work?"i have no idea. "...........you are the worst god ever" apparently so