Have you considered traps? How long would a spiked trench take to dig? How long would it be before the spikes were ineffective due to the sheer number of bodies? How long before the zombies use each other to spring forward faster turning a filled trench into a hazard? What about bombs? shrapnel could be dangerous to your survivors.
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Use none, some or all... but I hope my ideas at least jog your creativity if they won't work for you. have a great day :)
Perhaps a run on mode where various zombies attack at night due to the fungus in their brain not liking UV ray's while everything else attacks you in the daytime.
=this mode would have a clock and calendar constantly counting forward as you direct your survivors to different posts such as salvaging whilst trying to keep enough defending.
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I assume the ship is in some sort of rock formation considering they only come from one direction... but... what if it wasn't? How about a mode where attacks can come from any direction?
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What about sleep? Does you futuristic culture have a machine for that? Is it fully operational in normal mode? Is it even working in hardcore mode?
Maybe a bit of backstory on the planet? like why exactly these things are like this? O_o I almost thought it was zerg type stuff until I saw the zombies... so maybe something of a more... mad scientist vein of thought.
=This would lead to upgrades for both sides: armor, damage, attack speed, range, explosion radius, fire stream width, etc.
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What about an energy meter? It recharges a bit per round, each round lasting about an fifty or so minutes for a total of say... 14-16 rounds? Perhaps if it's a Mad scientist they use solar powered cloning vats? or maybe there is something even bigger hunting at night and the creatures are scared of it. If that is the case... will that creature eventually investigate if you make to much noise during the night?
=The new meter wouldn't need to just be used for power ups. You could also have an energy to matter converter: Lots of metal but no crystals? burn some power for the weapons to get you through the next few rounds.
In order to buy guns you set some of your survivors to harvest the ship during the coming combat round. During the building phase you choose to put the guns together based on what parts you have. This in turn is based on what part of the ship you salvaged from with certain areas providing you the necessary tools to salvage other things.
=Technically you could go even further and require the salvaging of ammo. Rather than just fuel-tanks to make flame throwers you would actually need to fill the fuel tanks you find and decide how many tanks each flame thrower will have connected to it. I'm not sure how well received that would be though. Maybe you could make it part of a hardcore mode? or a toggle feature with achievements?
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You start with twenty or so survivors, some wounded, and by digging through the wreckage you rescue injured or trapped survivors. Healing would take one round of an uninjured survivor's time plus another of pure rest to let the futuristic healing take effect.
Ok... sooo... awesome game even five years later... but.... there are a few things you could do to make a similar game better *cough*sequel*cough*pleeeeease*cough*.
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endless mode
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Guns start half the range, width targeting width, spray width and/or damage they have now but can be upgraded to one and a half times.
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Reverse mode where you go up against pre-placed engineers using a limited supply of mobs, based on the amount of resources used to create the engineer defenses, by hovering the mouse and hitting a number-key
=you could set up an area for both side to upload and have player made levels and a score chart to see which side can stay undefeated for the longest amount of time as a form of pvp.
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Buying guns places them into a pool at the start of the next day for them to be drawn from if there are enough survivors to wield them
when hovering over the pool of a specific gun all guns on the field of that type show their coverage area. Meanwhile E still shows all coverage.
dude.... game is broken.... get enough level one boosters and you can't lose... low level after infinite shield drone drone drone drone drone drone.... drone.... want seconds? drone drone drone drone drone...
high level after boosters... save up until 20-30k after infinite health then missile special spam to death... broken :( if arcadeprehacks tried to hack this game they would be like .... wtf? do we need to fix it first?
what exactly are runes and how do i get them for my armor O.o?
great game btw... 5 of 5 stars +9001, for no energy alone but the rest of it is awesome as well so keep up the good work... ^.^
while i do mostly agree with `lol dongs` the rocks are not the primary offence unless you want them to be... the fireballs are, and i could see the bubbles line if they hit the other rocks back at the throwers to effectively expand the line upwards.
ok... i can barely stand moderately scary things... i didn't even flinch on this game... sorry but its the truth... the only thing scary is when you start the game your all like OMFG!!!! whats going to happen?!?!?
how about 10 cash per kill -5 per death, never taking from more than you went in with, 50 for winning a game and 25 for losing a game? the 50 and 25 would be a base prize and wouldn't be effected by whatever you get or lose from kills and deaths
Hum... could you make the smoke a bit thicker? was trying to use it for cover to get down a street... but both myself and the enemy could see right through it O.o
i've cut his head off, cut his leg off at the knee, shot him in the chest, pinned his foot to the ground, pinned his head to the wall, and pinned one of his balls to the wall as the other rolled away. You have to make a torture/kill the emo game, would be awesome!!!
Few more things that could help send your game to the top 1. Add a Map so that people can tell where they've been 2. Allow for multiple of the same weapon to be used 3. Add a device that collects heat from enemies and converts it into energy which you can use to recharge your lasers 4. Add a device that charges as you kill robotic enemies which fills up guns when used 5. Add a talent system of some sort, for example: Laser engineer; Due to your expertise with laser techonlogy you are able to modify lasers to hold 50% more energy for firing.
1. Make a muliplayer version, people love to fight against each other and will be more likely to buy guns and such, but don't make the guns to much more powerful, people who don't have money could recommend the game to people with money.
2. Give the option for your current controls or realistic controls, any little thing to get people to recommend your game to others, hopefully others with cash to blow, will help you gain money.
3. Add a leveling system of some sort, people love a feeling of accomplishment, give it to them and they will pay you for it.
4. Don't argue with people who comment, it makes you look weak and pathetic as a developer.
5. If you can't help but respond to a negative comment don't use things that make you look childish and pathetic.... mountains of poop for example...
Follow these and you will be far more likely to succeed
Thank you for your thoughts. But I don't see any connection between arguing and weakness. And what if it is my life choice to be child for life? Is it hurts anyone's feelings or is it forbidden?
the whole clear cache thing is kinda lame... especially since i clear my cache every time i get on a game to prevent lag... its only when the ads come on this game that i lag... besides... my way evertime someone comes into one of the matchs they see the ad... with random they might miss it
Runes are the enchantments you use during crafting. Have you been through the crafting tutorial yet?