when it comes to crowd control and nothing else, then the storm mage is the best option. a ranged starter weapon which gives large chains damage to everyone in an area (when in water). all their spells affect multiple people and one of them stuns. problem with them is that they're squishy and it would take a lot of skill points into fortitude to make yourself more tanky. if you don't want that then try the barbarian, who starts with an axe which hits everyone around you. it is very good and you're quite hard to kill... but your ranged options are limited, which is a big issue late game.
also, wtf are the endings supposed to mean? In the standard ending you stretch a bunch and then you shrink into nothing. In the true ending you get thanos snapped
I like going fast, but I actually want to do something with that speed. thanks for the great game, but still screw you for the level with the moving clouds.
wave 39, I thought for sure I had become close to unbeatable but then the waves started going more and more frequently and not even jennies time spiral could help me
"one of the best soundtracks in flash games... anyway, time to complain in the comments on how bad the game is just because I lost a single time!" - an idiot
I got it, you're supposed to get the right time where you can jump across the gap, over the middle enemy and possibly with another enemy behind you, the moment you get across, stop time and go to the button. Un-pause time, let the door open and stop time again to avoid the enemy who was chasing you. then you can jump up to the brain and the last 2 levels are fairly easy
you have to zoom out your browser a lot to see the whole game, and it has some quite janky mechanics. You essentially have to master the game before you get any kind of items, and the stats end up being something like "0.070000% faster walking speed for 3 seconds after jumping on a mushroom" (many 0's are visualized for no reason) the chest mechanic is built around the assumption that I would come back for this game.
hi just here to show off that I managed to get a 29x damage multiplier on a ball which got stuck and only stopped growing when all the enemies ran out of health most of them had around 300 health but that's nothing when every single ball deals 10% of their health every time it hits