I like how the classic Prisoner's Dilemma come into play. If everyone tries screwing everyone else by taking the "best spot," that spot is no longer the best and everyone ends up screwing themselves over.
"25 was easy because it was like, norts and crosses, and i know how to win every game of that" Xcalibur, get over yourself. No one can win every game of "norts and crosses" unless they play against idiots. The most you can do is tie every game if your opponent plays optimally.
Rampant grade inflation typical of this site. People hand out 5's like candy at Halloween. Are you still going to be playing this in a month, or a year, like Platform Racer or the better tower defense games? BTW, I hate tower defense games, but at least they have enduring replay value. 3/5 for the original concept and artwork, although I'm tempted to deduct one because the music gets annoying after about the second planet you visit.
Yoshihiro's Rising Dragon missed against Vanessa Voss. No debuffs on Yoshihiro. No items on Vanessa. It wasn't a dodge. It was a miss with an attack with a 100% hit rate. How does that happen?
When is a forced random mode going to be added. That was everyone and their mom can't use their precious deck of imbalanced cards and will have to improvise.
I played this on Armor already, so I'll wait for the badges/cards before replaying here. Ignore the haters. This was an improvement over the original. It feels more like there's a storyline to it, instead of just being a virtual shooting gallery.
After a game is completed, choosing "Play Again" does not reset difficulty to level 1. Even though the Level says 1.0, you start off facing the same higher level enemies as when you died, only without the benefit of having collected powerups.
Oh yeah, and snakes are easy. Stop whining.