The police officers are using new techniques to stop people from speeding. They include recklessly driving through any obstacle, laying down spike strips, putting up barricades, and even standing directly in front of a speeding car in hopes they would stop with a blow of the whistle.
Very fun game. I learned to keep all the services together so the engineer doesn't have to move around so much. Oh, and I guess customers won't complain if they have to go through multiple elevators to get to their room. Question is: Without any stairs, what would they do if the building caught on fire?
Aesthetically, this game is awesome. It has patience, stealth, and intuition. The animation is smooth and the artwork is phenomenal. Small touches of detail, like adding a photograph to the camera, is great.However, I still encountered a few hiccups. Using a bat before using the lock froze the game. Using items during the round should reappear if attempting the same level. Tool-tip for using an item came up even though I didn't have the item. The last couple levels lacked the information of needing certain items beforehand to succeed. Certain enemies flip back and forth after hitting them multiple times. Otherwise, nice job.
I very much enjoyed this simple, easy to pick up card game. There is no elaborate graveyard, resources, or stockpiling involved. The artwork, alongside the strategies, match brilliantly with the different factions. The animation is smooth and there is a large variety of abilities to use on your opponent.
The character development in the first act of the game was very well made. The graphic novel portion held just strong enough to keep me interested through the second portion of the game. The difficulty spike and plot development of the third act made me cringe. As much as this game reminded me of "Outlaw Star", I couldn't help but shake off the huge coincidences of how the story evolved near the end.
Despite the fact the time limits span a little too thin for continuous play, the heart-wrenching story and potent decisions of an important leader draws this unique game out over many other games in its genre. You will not need to be well rehearsed in the Game of Thrones universe to be engrossed in such fine craftsmanship of older generations long forgotten.
I would have liked more variety in this game. It would have been great to pick up a knife from the kitchen, or perhaps find an item in the grandfather clock. I think I would have freaked out more if the character suddenly grabbed the whole cabinet and tossed it through the window to open it. Yeah, that would have been cool.
My experience of level 1 through 3 consisted of spawning in front of a level 5 guy with a giant gun that could kill me in one shot over and over again. There is a huge imbalance in this game and I'm not happy.
It is sad to see a game like this abandoned by the wayside. Graphics and quality of the game is actually pretty well-rounded. The issue is that it is very dependent on other players to join. I know it might be a bit of an exploit in gameplay, but not even the practice rounds contribute to your level or badge.
The fast-pace nature of the game is overkill for the stamina. The instability of the servers is nerve-racking during intense battles. The harsh tier class system and slow gathering of fame can kill any good round. Good for grinders, rough on newcomers.
I very much enjoyed the variety of parts you put into this game. There is just so much to do and see. The difficulty of finding the right combination of items lasts far into the game. It is such a nice lengthy game to play. The category of items might have been better with sub-menus, but it wasn't too hard to sort out.
Thanks for your comment! We have fixed some bugs in version 1.11! And we will add this items reappearing feature if level failed in 1.12.